Files
CultManor/game/levels/abstract_level.gd
T
2026-01-07 02:48:07 +03:00

16 lines
263 B
GDScript

class_name AbstractLevel
extends Node2D
@onready var pause_menu : PauseMenu = $%PauseMenu
func _ready() -> void:
pause_menu.hide()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("pause"):
get_tree().paused = true
pause_menu.show()