Files
CultManor/game/levels/abstract_level.tscn
T
2026-01-09 00:36:16 +03:00

556 lines
27 KiB
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[gd_scene load_steps=19 format=3 uid="uid://mpsu4g2b5h3a"]
[ext_resource type="Script" uid="uid://c737mx0kxva7i" path="res://game/levels/abstract_level.gd" id="1_o2mui"]
[ext_resource type="PackedScene" uid="uid://dtcad8tdx78tg" path="res://game/characters/player.tscn" id="2_r0ht6"]
[ext_resource type="PackedScene" uid="uid://dqu87loahl7wn" path="res://game/tiles/walls.tscn" id="3_3fw0b"]
[ext_resource type="Texture2D" uid="uid://due8mmt5ww1sf" path="res://images/level/walls.png" id="3_fnnmn"]
[ext_resource type="Material" uid="uid://dojhoc6ljpt1a" path="res://game/materials/gray_walls.tres" id="3_pi5fd"]
[ext_resource type="Material" uid="uid://d2o2o1w8kb51g" path="res://game/materials/white_walls.tres" id="5_6b8cu"]
[ext_resource type="PackedScene" uid="uid://nfgx201cn4ti" path="res://game/tiles/traps.tscn" id="5_b7vts"]
[ext_resource type="Material" uid="uid://bhksbugqhxxa0" path="res://game/materials/black_walls.tres" id="6_x8k35"]
[ext_resource type="PackedScene" uid="uid://dsts4y32slhnc" path="res://game/menu/pause_menu.tscn" id="7_l0xih"]
[ext_resource type="PackedScene" uid="uid://84lhc3yn8vub" path="res://game/menu/game_over_menu.tscn" id="8_b7vts"]
[ext_resource type="PackedScene" uid="uid://bareycqj42c6e" path="res://game/menu/completion_menu.tscn" id="11_3fw0b"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_8ydah"]
texture = ExtResource("3_fnnmn")
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, -8, 8, -3, 8, -3, -3, 8, -3, 8, -8)
1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3)
2:0/0 = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3)
3:0/0 = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, 3, 8, 3, 8, 8, 3, 8)
4:0/0 = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -3, 3, -3, 8, -8, 8)
5:0/0 = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:0/0 = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8)
2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8)
3:1/0 = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, -3, 3, -3)
4:1/0 = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, -3, -8, -3, -8, -8)
5:1/0 = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:1/0 = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8)
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8)
2:2/0 = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 3, 3, 3, 3, -8)
3:2/0 = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0 = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:2/0 = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:2/0 = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0 = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3)
1:3/0 = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -3, 8, -3, 8, -8)
2:3/0 = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8)
3:3/0 = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -8, 8, 8, 8, 8, 3)
4:3/0 = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:3/0 = 0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:3/0 = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 8, 8, 8, 8, -8)
6:4/0 = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8)
5:5/0 = 0
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8)
4:5/0 = 0
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 3, -8, 3, -8, 8, 8, 8, 8, -8)
3:5/0 = 0
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8)
2:5/0 = 0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3)
1:5/0 = 0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8)
0:5/0 = 0
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3)
0:4/0 = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3)
1:4/0 = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8)
2:4/0 = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3)
3:4/0 = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8)
4:4/0 = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8)
5:4/0 = 0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8)
0:6/0 = 0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8)
1:6/0 = 0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8)
2:6/0 = 0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8)
7:0/0 = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0 = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:1/0 = 0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:1/0 = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:2/0 = 0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:2/0 = 0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:3/0 = 0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:3/0 = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:4/0 = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:4/0 = 0
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:5/0 = 0
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:5/0 = 0
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:6/0 = 0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8)
4:6/0 = 0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3)
5:6/0 = 0
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8)
6:6/0 = 0
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 3, 3, 3, -8, 8, -8, 8, 8, -8, 8)
7:6/0 = 0
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:6/0 = 0
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:7/0 = 0
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:7/0 = 0
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3)
6:7/0 = 0
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, -3, 8, -3, -3, 8, -3)
5:7/0 = 0
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8)
4:7/0 = 0
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 3, -8, 3, -8, 8, 8, 8, 8, -8)
3:7/0 = 0
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, -3, 8, -3, 8, -8)
3:7/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 3, -3, 3, -3, 8, -8, 8)
2:7/0 = 0
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, -3, -8, -3, -8, -8)
2:7/0/physics_layer_0/polygon_1/points = PackedVector2Array(3, 3, 8, 3, 8, 8, 3, 8)
1:7/0 = 0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8)
0:7/0 = 0
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3)
0:8/0 = 0
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8, 8, -3, -3, -3, -3, 8)
1:8/0 = 0
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3)
2:8/0 = 0
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:8/0 = 0
3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8)
4:8/0 = 0
4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 3, 3, 3, 3, -8)
5:8/0 = 0
5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
[sub_resource type="TileSet" id="TileSet_8xgvj"]
physics_layer_0/collision_layer = 1
physics_layer_0/collision_mask = 0
sources/0 = SubResource("TileSetAtlasSource_8ydah")
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_3fw0b"]
texture = ExtResource("3_fnnmn")
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, -8, 8, -3, 8, -3, -3, 8, -3, 8, -8)
1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3)
2:0/0 = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3)
3:0/0 = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, 3, 8, 3, 8, 8, 3, 8)
4:0/0 = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -3, 3, -3, 8, -8, 8)
5:0/0 = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:0/0 = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8)
2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8)
3:1/0 = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, -3, 3, -3)
4:1/0 = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, -3, -8, -3, -8, -8)
5:1/0 = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:1/0 = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8)
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8)
2:2/0 = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 3, 3, 3, 3, -8)
3:2/0 = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0 = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:2/0 = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:2/0 = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0 = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3)
1:3/0 = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -3, 8, -3, 8, -8)
2:3/0 = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8)
3:3/0 = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -8, 8, 8, 8, 8, 3)
4:3/0 = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:3/0 = 0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:3/0 = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 8, 8, 8, 8, -8)
6:4/0 = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8)
5:5/0 = 0
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8)
4:5/0 = 0
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 3, -8, 3, -8, 8, 8, 8, 8, -8)
3:5/0 = 0
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8)
2:5/0 = 0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3)
1:5/0 = 0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8)
0:5/0 = 0
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3)
0:4/0 = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3)
1:4/0 = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8)
2:4/0 = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3)
3:4/0 = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8)
4:4/0 = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8)
5:4/0 = 0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8)
0:6/0 = 0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8)
1:6/0 = 0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8)
2:6/0 = 0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8)
7:0/0 = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0 = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:1/0 = 0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:1/0 = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:2/0 = 0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:2/0 = 0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:3/0 = 0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:3/0 = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:4/0 = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:4/0 = 0
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:5/0 = 0
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:5/0 = 0
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:6/0 = 0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8)
4:6/0 = 0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3)
5:6/0 = 0
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8)
6:6/0 = 0
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 3, 3, 3, -8, 8, -8, 8, 8, -8, 8)
7:6/0 = 0
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:6/0 = 0
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:7/0 = 0
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:7/0 = 0
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3)
6:7/0 = 0
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, -3, 8, -3, -3, 8, -3)
5:7/0 = 0
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8)
4:7/0 = 0
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 3, -8, 3, -8, 8, 8, 8, 8, -8)
3:7/0 = 0
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, -3, 8, -3, 8, -8)
3:7/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 3, -3, 3, -3, 8, -8, 8)
2:7/0 = 0
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, -3, -8, -3, -8, -8)
2:7/0/physics_layer_0/polygon_1/points = PackedVector2Array(3, 3, 8, 3, 8, 8, 3, 8)
1:7/0 = 0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8)
0:7/0 = 0
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3)
0:8/0 = 0
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8, 8, -3, -3, -3, -3, 8)
1:8/0 = 0
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3)
2:8/0 = 0
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:8/0 = 0
3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8)
4:8/0 = 0
4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 3, 3, 3, 3, -8)
5:8/0 = 0
5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
[sub_resource type="TileSet" id="TileSet_un604"]
physics_layer_0/collision_layer = 2
physics_layer_0/collision_mask = 0
sources/0 = SubResource("TileSetAtlasSource_3fw0b")
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rvm7w"]
texture = ExtResource("3_fnnmn")
0:0/0 = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, -8, 8, -3, 8, -3, -3, 8, -3, 8, -8)
1:0/0 = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3)
2:0/0 = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3)
3:0/0 = 0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, 3, 8, 3, 8, 8, 3, 8)
4:0/0 = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -3, 3, -3, 8, -8, 8)
5:0/0 = 0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:0/0 = 0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0 = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8)
2:1/0 = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8)
3:1/0 = 0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, -3, 3, -3)
4:1/0 = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, -3, -8, -3, -8, -8)
5:1/0 = 0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:1/0 = 0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:2/0 = 0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8)
1:2/0 = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8)
2:2/0 = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 3, 3, 3, 3, -8)
3:2/0 = 0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:2/0 = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:2/0 = 0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:2/0 = 0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0 = 0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3)
1:3/0 = 0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -3, 8, -3, 8, -8)
2:3/0 = 0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8)
3:3/0 = 0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -8, 8, 8, 8, 8, 3)
4:3/0 = 0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:3/0 = 0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:3/0 = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 8, 8, 8, 8, -8)
6:4/0 = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8)
5:5/0 = 0
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8)
4:5/0 = 0
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 3, -8, 3, -8, 8, 8, 8, 8, -8)
3:5/0 = 0
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8)
2:5/0 = 0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3)
1:5/0 = 0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8)
0:5/0 = 0
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3)
0:4/0 = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3)
1:4/0 = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8)
2:4/0 = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3)
3:4/0 = 0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8)
4:4/0 = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8)
5:4/0 = 0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8)
0:6/0 = 0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8)
1:6/0 = 0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8)
2:6/0 = 0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8)
7:0/0 = 0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0 = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:1/0 = 0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:1/0 = 0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:2/0 = 0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:2/0 = 0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:3/0 = 0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:3/0 = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:4/0 = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:4/0 = 0
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:5/0 = 0
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:5/0 = 0
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:6/0 = 0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8)
4:6/0 = 0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3)
5:6/0 = 0
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8)
6:6/0 = 0
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 3, 3, 3, -8, 8, -8, 8, 8, -8, 8)
7:6/0 = 0
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:6/0 = 0
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:7/0 = 0
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:7/0 = 0
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3)
6:7/0 = 0
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, -3, 8, -3, -3, 8, -3)
5:7/0 = 0
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8)
4:7/0 = 0
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 3, -8, 3, -8, 8, 8, 8, 8, -8)
3:7/0 = 0
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, -3, 8, -3, 8, -8)
3:7/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 3, -3, 3, -3, 8, -8, 8)
2:7/0 = 0
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, -3, -8, -3, -8, -8)
2:7/0/physics_layer_0/polygon_1/points = PackedVector2Array(3, 3, 8, 3, 8, 8, 3, 8)
1:7/0 = 0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8)
0:7/0 = 0
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3)
0:8/0 = 0
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8, 8, -3, -3, -3, -3, 8)
1:8/0 = 0
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3)
2:8/0 = 0
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:8/0 = 0
3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8)
4:8/0 = 0
4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 3, 3, 3, 3, -8)
5:8/0 = 0
5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
[sub_resource type="TileSet" id="TileSet_jsd6f"]
physics_layer_0/collision_layer = 32
physics_layer_0/collision_mask = 0
sources/0 = SubResource("TileSetAtlasSource_rvm7w")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_3fw0b"]
size = Vector2(32, 32)
[node name="AbstractLevel" type="Node2D"]
script = ExtResource("1_o2mui")
[node name="Doors" type="Node2D" parent="."]
[node name="Objects" type="Node2D" parent="."]
[node name="Pickups" type="Node2D" parent="."]
[node name="Enemies" type="Node2D" parent="."]
[node name="Player" parent="." instance=ExtResource("2_r0ht6")]
[node name="Tiles" type="Node2D" parent="."]
[node name="GrayWalls" parent="Tiles" instance=ExtResource("3_3fw0b")]
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tile_set = SubResource("TileSet_8xgvj")
[node name="BlackWalls" parent="Tiles" instance=ExtResource("3_3fw0b")]
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tile_set = SubResource("TileSet_un604")
[node name="WhiteWalls" parent="Tiles" instance=ExtResource("3_3fw0b")]
material = ExtResource("5_6b8cu")
tile_set = SubResource("TileSet_jsd6f")
[node name="Traps" parent="Tiles" instance=ExtResource("5_b7vts")]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="PauseMenu" parent="CanvasLayer" instance=ExtResource("7_l0xih")]
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[node name="GameOverMenu" parent="CanvasLayer" instance=ExtResource("8_b7vts")]
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[node name="CompletionMenu" parent="CanvasLayer" instance=ExtResource("11_3fw0b")]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="LevelEnd"]
shape = SubResource("RectangleShape2D_3fw0b")
[connection signal="dead" from="Player" to="." method="_on_player_dead"]
[connection signal="body_entered" from="LevelEnd" to="." method="_on_level_end_entered"]