Files
CultManor/game/menu/completion_menu.gd
T
2026-01-08 21:24:10 +03:00

41 lines
1.1 KiB
GDScript

class_name CompletionMenu
extends Control
@onready var next_level_button : Button = $%NextLevelButton
@onready var main_menu_button : Button = $%MainMenuButton
@onready var focus_timer : Timer = $FocusTimer
func _get_next_level(remove := false) -> PackedScene:
var next_level : PackedScene = get_tree().get_meta(AbstractLevel.NEXT_LEVEL_META, null)
if remove:
get_tree().remove_meta(AbstractLevel.NEXT_LEVEL_META)
return next_level
func _on_next_level_button_pressed() -> void:
get_tree().paused = false
get_tree().change_scene_to_packed(_get_next_level(true))
func _on_main_menu_button_pressed() -> void:
get_tree().paused = false
get_tree().change_scene_to_file("res://game/menu/main_menu.tscn")
func _on_visibility_changed() -> void:
if visible:
next_level_button.visible = _get_next_level() != null
if focus_timer != null:
focus_timer.start()
func _on_focus_timer_timeout() -> void:
if next_level_button != null and next_level_button.visible:
next_level_button.grab_focus()
elif main_menu_button != null:
main_menu_button.grab_focus()