Files
CultManor/game/characters/enemies/state_machine/walk_left_state.gd
T
2026-02-09 21:49:14 +03:00

12 lines
231 B
GDScript

extends CultistWalkState
func _ready() -> void:
super._ready()
print(cultist.left_player_distant_ray)
_direction = DIRECTION_LEFT
_wall_ray_cast = cultist.left_wall_ray
_player_ray_cast = cultist.left_player_distant_ray