Files
CultManor/game/characters/enemies/state_machine/cultist_state.gd
T

10 lines
252 B
GDScript

class_name CultistState
extends AbstractState
@export var cultist: AbstractCultist
func _set_ray_cast_enable(ray_cast: RayCast2D, enabled: bool) -> void:
ray_cast.process_mode = Node.PROCESS_MODE_INHERIT if enabled else Node.PROCESS_MODE_DISABLED