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CultManor/game/objects/fireplace.tscn
T

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[gd_scene load_steps=9 format=3 uid="uid://b3kyqvuxmfn8f"]
[ext_resource type="Texture2D" uid="uid://ddm4gc2g3aj2i" path="res://images/level/objects.png" id="1_xghly"]
[ext_resource type="Shader" uid="uid://lqq1mg6l1qqe" path="res://game/shaders/black_n_white.gdshader" id="2_4nvxe"]
[sub_resource type="GDScript" id="GDScript_4nvxe"]
script/source = "extends Node2D
func _ready() -> void:
$AnimatedSprite2D.play(\"default\")
"
[sub_resource type="AtlasTexture" id="AtlasTexture_2ho61"]
atlas = ExtResource("1_xghly")
region = Rect2(0, 0, 32, 32)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2ho61"]
shader = ExtResource("2_4nvxe")
shader_parameter/black_color = Color(0, 0, 0, 1)
shader_parameter/white_color = Color(1, 1, 1, 1)
shader_parameter/switch_colors = false
shader_parameter/threshold = 0.5
shader_parameter/speed = 5.0000002375
shader_parameter/intensity = 0.50000002375
shader_parameter/scale = 75.0000035625
[sub_resource type="AtlasTexture" id="AtlasTexture_6xx0h"]
atlas = ExtResource("1_xghly")
region = Rect2(32, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_b1qtt"]
atlas = ExtResource("1_xghly")
region = Rect2(32, 16, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_f0x6e"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_6xx0h")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_b1qtt")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[node name="Fireplace" type="Node2D"]
script = SubResource("GDScript_4nvxe")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = SubResource("AtlasTexture_2ho61")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
material = SubResource("ShaderMaterial_2ho61")
position = Vector2(0, 8)
sprite_frames = SubResource("SpriteFrames_f0x6e")