Files
CultManor/game/characters/player/state_machine/walk_left_state.gd
T

12 lines
256 B
GDScript

extends PlayerState
func enter() -> void:
player.sprite.speed_scale = 1
player.sprite.play(PlayerSprite.ANIMATION_WALK_LEFT)
func process(delta: float) -> void:
player.sprite.speed_scale = -player.velocity.x / player.max_speed
super.process(delta)