Files
CultManor/game/characters/player/state_machine/player_state.gd
T
2026-02-02 22:04:54 +03:00

46 lines
1.2 KiB
GDScript

class_name PlayerState
extends AbstractState
@export var player: Player
@export var idle_state: PlayerState
@export var walk_left_state: PlayerState
@export var walk_right_state: PlayerState
@export var dead_state: PlayerState
@export var jump_state: PlayerState
@export var jump_left_state: PlayerState
@export var jump_right_state: PlayerState
@export var fall_state: PlayerState
@export var fall_left_state: PlayerState
@export var fall_right_state: PlayerState
func physics_process(_delta: float) -> void:
if player.is_dead:
switch_state.emit(dead_state)
elif player.velocity.is_zero_approx():
switch_state.emit(idle_state)
elif is_zero_approx(player.velocity.y):
if player.velocity.x < 0:
switch_state.emit(walk_left_state)
else:
switch_state.emit(walk_right_state)
else:
if player.velocity.y < 0:
if is_zero_approx(player.velocity.x):
switch_state.emit(jump_state)
elif player.velocity.x < 0:
switch_state.emit(jump_left_state)
else:
switch_state.emit(jump_right_state)
else:
if is_zero_approx(player.velocity.x):
switch_state.emit(fall_state)
elif player.velocity.x < 0:
switch_state.emit(fall_left_state)
else:
switch_state.emit(fall_right_state)