Files
CultManor/game/characters/enemies/state_machine/walk_right_state.gd
T
2026-06-12 13:55:11 +03:00

13 lines
321 B
GDScript

extends CultistWalkState
func init() -> void:
_direction = DIRECTION_RIGHT
_wall_high_ray_cast = cultist.right_wall_high_ray
_wall_low_ray_cast = cultist.right_wall_low_ray
_player_ray_cast = cultist.right_player_distant_ray
func enter() -> void:
cultist.animated_sprite.play(CultistSprite.ANIMATION_WALK_RIGHT)