Files
CultManor/game/doors/lever_door.gd
T

19 lines
294 B
GDScript

@tool
extends Door
func toggle() -> void:
if _is_closed():
_open()
else:
_close()
func _on_area_entered(_body: Node2D) -> void:
if _is_closed():
SoundManager.play_sfx_stream(SoundManager.sfx_stream_door_locked, global_position)
func _on_area_exited(_body: Node2D) -> void:
pass