Files
CultManor/game/state_machine/abstract_state.gd
T

25 lines
342 B
GDScript

class_name AbstractState
extends Node
@warning_ignore("unused_signal")
signal switch_state(state: AbstractState)
func enter() -> void:
pass
func exit() -> void:
pass
@warning_ignore("unused_parameter")
func process(delta: float) -> void:
pass
@warning_ignore("unused_parameter")
func physics_process(delta: float) -> void:
pass