Files
CultManor/game/characters/player/state_machine/player_state_machine.gd
T

19 lines
270 B
GDScript

class_name PlayerStateMachine
extends StateMachine
@export var player: Player
@export var dead_state: PlayerState
func _ready() -> void:
if not player.is_node_ready():
await player.ready
super._ready()
func kill_player() -> void:
_change_state(dead_state)