Files
CultManor/game/characters/player/state_machine/dead_state.gd
T

19 lines
483 B
GDScript

extends PlayerState
const ANIMATION_DEATH = "death"
func enter() -> void:
SoundManager.play_sfx_stream(SoundManager.sfx_stream_death, player.global_position)
player.sprite.animation_finished.connect(_on_aniimation_finished, CONNECT_ONE_SHOT)
player.process_mode = Node.PROCESS_MODE_ALWAYS
process_mode = Node.PROCESS_MODE_ALWAYS
player.sprite.play(ANIMATION_DEATH)
get_tree().paused = true
func _on_aniimation_finished() -> void:
player.dead.emit()
player.queue_free()