Files
CultManor/game/objects/interactive/abstract_activatable_object.gd
T

26 lines
432 B
GDScript

class_name AbstractActivatableObject
extends Node2D
@onready var hint_sprite : Sprite2D = $HintSprite
func activate() -> void:
pass
func _ready() -> void:
hint_sprite.hide()
func _on_body_entered(body: Node2D) -> void:
if body is Player:
hint_sprite.show()
body.interacted.connect(activate)
func _on_body_exited(body: Node2D) -> void:
if body is Player:
hint_sprite.hide()
body.interacted.disconnect(activate)