Files
CultManor/game/characters/enemies/state_machine/idle_state.gd
T

14 lines
245 B
GDScript

extends CultistState
@export var fall_state: CultistState
func enter() -> void:
cultist.sprite.play(CultistSprite.ANIMATION_IDLE)
func physics_process(_delta: float) -> void:
if not cultist.is_on_floor():
switch_state.emit(fall_state)