Files
CultManor/game/characters/enemies/state_machine/fall_state.gd
T
2026-02-06 01:18:35 +03:00

17 lines
359 B
GDScript

class_name CultistFallState
extends CultistState
@export var look_around_state: CultistState
func enter() -> void:
cultist.sprite.play(CultistSprite.ANIMATION_FALL)
func physics_process(delta: float) -> void:
cultist.velocity += cultist.get_gravity() * delta
cultist.move_and_slide()
if cultist.is_on_floor():
switch_state.emit(look_around_state)