Files
CultManor/game/platform/abstract_platform.gd
T
2026-06-12 18:38:22 +03:00

44 lines
1.2 KiB
GDScript

@tool
class_name AbstractPlatform
extends AnimatableBody2D
const TILE_SIZE = 8
const MIN_WIDTH = TILE_SIZE * 2
const MAX_WIDTH = TILE_SIZE * 32
@export_range(MIN_WIDTH, MAX_WIDTH, TILE_SIZE) var platform_width: int = MIN_WIDTH:
set(value):
value = clampi(value, MIN_WIDTH, MAX_WIDTH)
platform_width = value - (value % TILE_SIZE)
if is_node_ready():
rebuild_platform()
@onready var collision: CollisionShape2D = $CollisionShape2D
@onready var sub_viewport: SubViewport = $SubViewport
@onready var platform_rect: ColorRect = $SubViewport/PlatformRect
@onready var icon_sprite: AnimatedSprite2D = $SubViewport/IconSprite
func _ready() -> void:
if not Engine.is_editor_hint():
platform_rect.material.set_shader_parameter("seed", randf())
platform_rect.material.set_shader_parameter("tile_size", TILE_SIZE)
rebuild_platform()
func rebuild_platform() -> void:
var shape := collision.shape as RectangleShape2D
shape.size.x = platform_width
var platfor_size := Vector2(platform_width, TILE_SIZE)
sub_viewport.size = platfor_size
icon_sprite.position = platfor_size/2
platform_rect.size.x = platform_width
platform_rect.position = Vector2.ZERO
platform_rect.material.set_shader_parameter("platform_width", platform_width)