Files
CultManor/game/characters/enemies/state_machine/walk_left_state.gd
T
2026-06-12 13:55:11 +03:00

13 lines
316 B
GDScript

extends CultistWalkState
func init() -> void:
_direction = DIRECTION_LEFT
_wall_high_ray_cast = cultist.left_wall_high_ray
_wall_low_ray_cast = cultist.left_wall_low_ray
_player_ray_cast = cultist.left_player_distant_ray
func enter() -> void:
cultist.animated_sprite.play(CultistSprite.ANIMATION_WALK_LEFT)