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CultManor/game/objects/interactive/abstract_activatable_object.gd
T
2026-03-17 21:56:31 +03:00

31 lines
520 B
GDScript

class_name AbstractActivatableObject
extends Node2D
@onready var hint_sprite : Sprite2D = $HintSprite
var _player_in_range := false
func _ready() -> void:
hint_sprite.hide()
func _on_body_entered(body: Node2D) -> void:
if body is Player:
hint_sprite.show()
_player_in_range = true
body.interacted.connect(_activate)
func _on_body_exited(body: Node2D) -> void:
if body is Player:
hint_sprite.hide()
_player_in_range = false
body.interacted.disconnect(_activate)
func _activate() -> void:
pass