Files
CultManor/game/objects/interactive/abstract_activatable_object.gd
T

31 lines
508 B
GDScript

class_name AbstractActivatableObject
extends Node2D
@onready var hover_tip : Node2D = $HoverTip
var _player_in_range := false
func _ready() -> void:
hover_tip.hide()
func _on_body_entered(body: Node2D) -> void:
if body is Player:
hover_tip.show()
_player_in_range = true
body.interacted.connect(_activate)
func _on_body_exited(body: Node2D) -> void:
if body is Player:
hover_tip.hide()
_player_in_range = false
body.interacted.disconnect(_activate)
func _activate() -> void:
pass