Files
2026-01-09 00:36:16 +03:00

38 lines
1.0 KiB
GDScript

class_name GameOverMenu
extends Control
@onready var retry_button : Button = $%RetryButton
@onready var main_menu_button : Button = $%MainMenuButton
@onready var focus_timer : Timer = $FocusTimer
func _on_gui_focus_changed(_node: Control) -> void:
SoundManager.play_ui_stream(SoundManager.ui_stream_select)
func _on_retry_button_pressed() -> void:
SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
get_tree().paused = false
get_tree().change_scene_to_file(get_tree().current_scene.scene_file_path)
func _on_main_menu_button_pressed() -> void:
SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
get_tree().paused = false
get_tree().change_scene_to_file("res://game/menu/main_menu.tscn")
func _on_visibility_changed() -> void:
if not is_node_ready(): return
if visible:
focus_timer.start()
get_viewport().gui_focus_changed.connect(_on_gui_focus_changed)
else:
get_viewport().gui_focus_changed.disconnect(_on_gui_focus_changed)
func _on_focus_timer_timeout() -> void:
if main_menu_button != null:
retry_button.grab_focus()