class_name CSaveManager extends Node @export var save_file_path := "user://save.bin" @export var save_file_pass := "save_file_data" const CATEGORY_GAME = "game" const GAME_COMPLETED_LEVELS = "completed_levels" var completed_levels := 0 var _save_file: ConfigFile func _ready() -> void: _save_file = ConfigFile.new() _load() func save() -> void: _save_file.set_value(CATEGORY_GAME, GAME_COMPLETED_LEVELS, completed_levels) _save_file.save_encrypted_pass(save_file_path, save_file_pass) func _load() -> void: if _save_file.load_encrypted_pass(save_file_path, save_file_pass) == OK: _process_save_file() save() func _process_save_file() -> void: completed_levels = _save_file.get_value( CATEGORY_GAME, GAME_COMPLETED_LEVELS, completed_levels )