[gd_scene load_steps=5 format=3 uid="uid://nfgx201cn4ti"] [ext_resource type="Texture2D" uid="uid://5xkwkwjety0i" path="res://images/level/traps.png" id="1_wrl76"] [ext_resource type="PackedScene" uid="uid://dpvsvsd8pcjqn" path="res://game/player_killer.tscn" id="2_6f2i6"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_3fw0b"] texture = ExtResource("1_wrl76") 0:0/animation_columns = 4 0:0/animation_speed = 5.0 0:0/animation_mode = 1 0:0/animation_frame_0/duration = 1.0 0:0/animation_frame_1/duration = 1.0 0:0/animation_frame_2/duration = 1.0 0:0/animation_frame_3/duration = 1.0 0:0/0 = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 7, 8, 7, 8, 8, -8, 8) 0:1/animation_columns = 4 0:1/animation_speed = 5.0 0:1/animation_mode = 1 0:1/animation_frame_0/duration = 1.0 0:1/animation_frame_1/duration = 1.0 0:1/animation_frame_2/duration = 1.0 0:1/animation_frame_3/duration = 1.0 0:1/0 = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) [sub_resource type="TileSet" id="TileSet_un604"] physics_layer_0/collision_layer = 16 physics_layer_0/collision_mask = 16 sources/0 = SubResource("TileSetAtlasSource_3fw0b") [node name="Traps" type="TileMapLayer"] tile_set = SubResource("TileSet_un604") [node name="PlayerKiller" parent="." instance=ExtResource("2_6f2i6")]