[gd_scene load_steps=9 format=3 uid="uid://b3kyqvuxmfn8f"] [ext_resource type="Texture2D" uid="uid://ddm4gc2g3aj2i" path="res://images/level/objects.png" id="1_xghly"] [ext_resource type="Shader" uid="uid://lqq1mg6l1qqe" path="res://game/shaders/black_n_white.gdshader" id="2_4nvxe"] [sub_resource type="GDScript" id="GDScript_4nvxe"] script/source = "extends Node2D func _ready() -> void: $AnimatedSprite2D.play(\"default\") " [sub_resource type="AtlasTexture" id="AtlasTexture_2ho61"] atlas = ExtResource("1_xghly") region = Rect2(0, 0, 32, 32) [sub_resource type="ShaderMaterial" id="ShaderMaterial_2ho61"] shader = ExtResource("2_4nvxe") shader_parameter/black_color = Color(0, 0, 0, 1) shader_parameter/white_color = Color(1, 1, 1, 1) shader_parameter/switch_colors = false shader_parameter/threshold = 0.5 shader_parameter/speed = 5.0000002375 shader_parameter/intensity = 0.50000002375 shader_parameter/scale = 75.0000035625 [sub_resource type="AtlasTexture" id="AtlasTexture_6xx0h"] atlas = ExtResource("1_xghly") region = Rect2(32, 0, 16, 16) [sub_resource type="AtlasTexture" id="AtlasTexture_b1qtt"] atlas = ExtResource("1_xghly") region = Rect2(32, 16, 16, 16) [sub_resource type="SpriteFrames" id="SpriteFrames_f0x6e"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_6xx0h") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_b1qtt") }], "loop": true, "name": &"default", "speed": 5.0 }] [node name="Fireplace" type="Node2D"] script = SubResource("GDScript_4nvxe") [node name="Sprite2D" type="Sprite2D" parent="."] texture = SubResource("AtlasTexture_2ho61") [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] material = SubResource("ShaderMaterial_2ho61") position = Vector2(0, 8) sprite_frames = SubResource("SpriteFrames_f0x6e")