# Version History ## 1.0.3 - Fixed an issue causing the player character to appear blurred on high refresh rate displays. - Fixed various glitches in enemy AI behavior. - Fixed a rare softlock that could occur when the player got stuck between an enemy and a wall. - Fixed an issue where the player could become stuck in platforms during color switching. - Migrated to Godot 4.6. ## 1.0.2 - Updated and improved the control tips. ## 1.0.1 - Fixed a typo in the control tips.