[gd_scene format=3 uid="uid://mpsu4g2b5h3a"] [ext_resource type="Script" uid="uid://c737mx0kxva7i" path="res://game/levels/abstract_level.gd" id="1_o2mui"] [ext_resource type="PackedScene" uid="uid://dtcad8tdx78tg" path="res://game/characters/player/player.tscn" id="2_r0ht6"] [ext_resource type="PackedScene" uid="uid://dqu87loahl7wn" path="res://game/tiles/walls.tscn" id="3_3fw0b"] [ext_resource type="Texture2D" uid="uid://due8mmt5ww1sf" path="res://images/level/walls.png" id="3_fnnmn"] [ext_resource type="Material" uid="uid://dojhoc6ljpt1a" path="res://game/materials/walls_gray.tres" id="3_pi5fd"] [ext_resource type="Material" uid="uid://d2o2o1w8kb51g" path="res://game/materials/walls_white.tres" id="5_6b8cu"] [ext_resource type="PackedScene" uid="uid://nfgx201cn4ti" path="res://game/tiles/traps.tscn" id="5_b7vts"] [ext_resource type="Material" uid="uid://bhksbugqhxxa0" path="res://game/materials/walls_black.tres" id="6_x8k35"] [ext_resource type="PackedScene" uid="uid://dsts4y32slhnc" path="res://game/menu/pause_menu.tscn" id="7_l0xih"] [ext_resource type="PackedScene" uid="uid://84lhc3yn8vub" path="res://game/menu/game_over_menu.tscn" id="8_b7vts"] [ext_resource type="PackedScene" uid="uid://bareycqj42c6e" path="res://game/menu/completion_menu.tscn" id="11_3fw0b"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_8ydah"] texture = ExtResource("3_fnnmn") 0:0/0 = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, -8, 8, -3, 8, -3, -3, 8, -3, 8, -8) 1:0/0 = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) 2:0/0 = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 3:0/0 = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, 3, 8, 3, 8, 8, 3, 8) 4:0/0 = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -3, 3, -3, 8, -8, 8) 5:0/0 = 0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0 = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0 = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) 2:1/0 = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8) 3:1/0 = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, -3, 3, -3) 4:1/0 = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, -3, -8, -3, -8, -8) 5:1/0 = 0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:1/0 = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0 = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) 1:2/0 = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 2:2/0 = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 3, 3, 3, 3, -8) 3:2/0 = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0 = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:2/0 = 0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:2/0 = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0 = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) 1:3/0 = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -3, 8, -3, 8, -8) 2:3/0 = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 3:3/0 = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -8, 8, 8, 8, 8, 3) 4:3/0 = 0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:3/0 = 0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:3/0 = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 8, 8, 8, 8, -8) 6:4/0 = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) 5:5/0 = 0 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) 4:5/0 = 0 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 3, -8, 3, -8, 8, 8, 8, 8, -8) 3:5/0 = 0 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) 2:5/0 = 0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3) 1:5/0 = 0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) 0:5/0 = 0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3) 0:4/0 = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 1:4/0 = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) 2:4/0 = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 3:4/0 = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) 4:4/0 = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) 5:4/0 = 0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8) 0:6/0 = 0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 1:6/0 = 0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 2:6/0 = 0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 7:0/0 = 0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0 = 0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:1/0 = 0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:1/0 = 0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:2/0 = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:2/0 = 0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:3/0 = 0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:3/0 = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:4/0 = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:4/0 = 0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:5/0 = 0 8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:5/0 = 0 7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:6/0 = 0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) 4:6/0 = 0 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 5:6/0 = 0 5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8) 6:6/0 = 0 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 3, 3, 3, -8, 8, -8, 8, 8, -8, 8) 7:6/0 = 0 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:6/0 = 0 8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:7/0 = 0 8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:7/0 = 0 7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 6:7/0 = 0 6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, -3, 8, -3, -3, 8, -3) 5:7/0 = 0 5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8) 4:7/0 = 0 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 3, -8, 3, -8, 8, 8, 8, 8, -8) 3:7/0 = 0 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, -3, 8, -3, 8, -8) 3:7/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 3, -3, 3, -3, 8, -8, 8) 2:7/0 = 0 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, -3, -8, -3, -8, -8) 2:7/0/physics_layer_0/polygon_1/points = PackedVector2Array(3, 3, 8, 3, 8, 8, 3, 8) 1:7/0 = 0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 0:7/0 = 0 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) 0:8/0 = 0 0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8, 8, -3, -3, -3, -3, 8) 1:8/0 = 0 1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 2:8/0 = 0 2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:8/0 = 0 3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8) 4:8/0 = 0 4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 3, 3, 3, 3, -8) 5:8/0 = 0 5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) [sub_resource type="TileSet" id="TileSet_8xgvj"] physics_layer_0/collision_layer = 1 physics_layer_0/collision_mask = 0 sources/0 = SubResource("TileSetAtlasSource_8ydah") [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_3fw0b"] texture = ExtResource("3_fnnmn") 0:0/0 = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, -8, 8, -3, 8, -3, -3, 8, -3, 8, -8) 1:0/0 = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) 2:0/0 = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 3:0/0 = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, 3, 8, 3, 8, 8, 3, 8) 4:0/0 = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -3, 3, -3, 8, -8, 8) 5:0/0 = 0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0 = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0 = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) 2:1/0 = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8) 3:1/0 = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, -3, 3, -3) 4:1/0 = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, -3, -8, -3, -8, -8) 5:1/0 = 0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:1/0 = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0 = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) 1:2/0 = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 2:2/0 = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 3, 3, 3, 3, -8) 3:2/0 = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0 = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:2/0 = 0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:2/0 = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0 = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) 1:3/0 = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -3, 8, -3, 8, -8) 2:3/0 = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 3:3/0 = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -8, 8, 8, 8, 8, 3) 4:3/0 = 0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:3/0 = 0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:3/0 = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 8, 8, 8, 8, -8) 6:4/0 = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) 5:5/0 = 0 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) 4:5/0 = 0 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 3, -8, 3, -8, 8, 8, 8, 8, -8) 3:5/0 = 0 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) 2:5/0 = 0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3) 1:5/0 = 0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) 0:5/0 = 0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3) 0:4/0 = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 1:4/0 = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) 2:4/0 = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 3:4/0 = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) 4:4/0 = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) 5:4/0 = 0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8) 0:6/0 = 0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 1:6/0 = 0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 2:6/0 = 0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 7:0/0 = 0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0 = 0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:1/0 = 0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:1/0 = 0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:2/0 = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:2/0 = 0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:3/0 = 0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:3/0 = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:4/0 = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:4/0 = 0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:5/0 = 0 8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:5/0 = 0 7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:6/0 = 0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) 4:6/0 = 0 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 5:6/0 = 0 5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8) 6:6/0 = 0 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 3, 3, 3, -8, 8, -8, 8, 8, -8, 8) 7:6/0 = 0 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:6/0 = 0 8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:7/0 = 0 8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:7/0 = 0 7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 6:7/0 = 0 6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, -3, 8, -3, -3, 8, -3) 5:7/0 = 0 5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8) 4:7/0 = 0 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 3, -8, 3, -8, 8, 8, 8, 8, -8) 3:7/0 = 0 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, -3, 8, -3, 8, -8) 3:7/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 3, -3, 3, -3, 8, -8, 8) 2:7/0 = 0 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, -3, -8, -3, -8, -8) 2:7/0/physics_layer_0/polygon_1/points = PackedVector2Array(3, 3, 8, 3, 8, 8, 3, 8) 1:7/0 = 0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 0:7/0 = 0 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) 0:8/0 = 0 0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8, 8, -3, -3, -3, -3, 8) 1:8/0 = 0 1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 2:8/0 = 0 2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:8/0 = 0 3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8) 4:8/0 = 0 4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 3, 3, 3, 3, -8) 5:8/0 = 0 5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) [sub_resource type="TileSet" id="TileSet_un604"] physics_layer_0/collision_layer = 2 physics_layer_0/collision_mask = 0 sources/0 = SubResource("TileSetAtlasSource_3fw0b") [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rvm7w"] texture = ExtResource("3_fnnmn") 0:0/0 = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, -8, 8, -3, 8, -3, -3, 8, -3, 8, -8) 1:0/0 = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) 2:0/0 = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 3:0/0 = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, 3, 8, 3, 8, 8, 3, 8) 4:0/0 = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -3, 3, -3, 8, -8, 8) 5:0/0 = 0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0 = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0 = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) 2:1/0 = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8) 3:1/0 = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, -3, 3, -3) 4:1/0 = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, -3, -8, -3, -8, -8) 5:1/0 = 0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:1/0 = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0 = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) 1:2/0 = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 2:2/0 = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 3, 3, 3, 3, -8) 3:2/0 = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0 = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:2/0 = 0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:2/0 = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0 = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) 1:3/0 = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -3, 8, -3, 8, -8) 2:3/0 = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 3:3/0 = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -8, 8, 8, 8, 8, 3) 4:3/0 = 0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:3/0 = 0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:3/0 = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 8, 8, 8, 8, -8) 6:4/0 = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) 5:5/0 = 0 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) 4:5/0 = 0 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 3, -8, 3, -8, 8, 8, 8, 8, -8) 3:5/0 = 0 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) 2:5/0 = 0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3) 1:5/0 = 0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) 0:5/0 = 0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3) 0:4/0 = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 1:4/0 = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) 2:4/0 = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 3:4/0 = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) 4:4/0 = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) 5:4/0 = 0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8) 0:6/0 = 0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 1:6/0 = 0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 2:6/0 = 0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 7:0/0 = 0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0 = 0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:1/0 = 0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:1/0 = 0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:2/0 = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:2/0 = 0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:3/0 = 0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:3/0 = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:4/0 = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:4/0 = 0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:5/0 = 0 8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:5/0 = 0 7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:6/0 = 0 3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) 4:6/0 = 0 4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 5:6/0 = 0 5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8) 6:6/0 = 0 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 3, 3, 3, -8, 8, -8, 8, 8, -8, 8) 7:6/0 = 0 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:6/0 = 0 8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:7/0 = 0 8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:7/0 = 0 7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 6:7/0 = 0 6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, -8, -8, 8, -3, 8, -3, -3, 8, -3) 5:7/0 = 0 5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8) 4:7/0 = 0 4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 3, -8, 3, -8, 8, 8, 8, 8, -8) 3:7/0 = 0 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, -3, 8, -3, 8, -8) 3:7/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, 3, -3, 3, -3, 8, -8, 8) 2:7/0 = 0 2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, -3, -8, -3, -8, -8) 2:7/0/physics_layer_0/polygon_1/points = PackedVector2Array(3, 3, 8, 3, 8, 8, 3, 8) 1:7/0 = 0 1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 0:7/0 = 0 0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) 0:8/0 = 0 0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 8, -8, -8, 8, -8, 8, -3, -3, -3, -3, 8) 1:8/0 = 0 1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 2:8/0 = 0 2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:8/0 = 0 3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, 3, 8, 3, 8, 8, -8, 8, -8, -8) 4:8/0 = 0 4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 3, 3, 3, 3, -8) 5:8/0 = 0 5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) [sub_resource type="TileSet" id="TileSet_jsd6f"] physics_layer_0/collision_layer = 32 physics_layer_0/collision_mask = 0 sources/0 = SubResource("TileSetAtlasSource_rvm7w") [sub_resource type="RectangleShape2D" id="RectangleShape2D_3fw0b"] size = Vector2(32, 32) [node name="AbstractLevel" type="Node2D" unique_id=1364620575] script = ExtResource("1_o2mui") [node name="Doors" type="Node2D" parent="." unique_id=1468144392] [node name="Objects" type="Node2D" parent="." unique_id=1320033435] [node name="Pickups" type="Node2D" parent="." unique_id=1113969064] [node name="Enemies" type="Node2D" parent="." unique_id=857989772] [node name="Player" parent="." unique_id=1058744997 instance=ExtResource("2_r0ht6")] [node name="Tiles" type="Node2D" parent="." unique_id=1626037498] [node name="GrayWalls" parent="Tiles" unique_id=557672309 instance=ExtResource("3_3fw0b")] material = ExtResource("3_pi5fd") tile_set = SubResource("TileSet_8xgvj") [node name="BlackWalls" parent="Tiles" unique_id=1250602228 instance=ExtResource("3_3fw0b")] material = ExtResource("6_x8k35") tile_set = SubResource("TileSet_un604") [node name="WhiteWalls" parent="Tiles" unique_id=940613078 instance=ExtResource("3_3fw0b")] material = ExtResource("5_6b8cu") tile_set = SubResource("TileSet_jsd6f") [node name="Traps" parent="Tiles" unique_id=635748436 instance=ExtResource("5_b7vts")] [node name="KillingAreas" type="Node2D" parent="." unique_id=1935554921] [node name="CanvasLayer" type="CanvasLayer" parent="." unique_id=1402255323] [node name="PauseMenu" parent="CanvasLayer" unique_id=1609121400 instance=ExtResource("7_l0xih")] unique_name_in_owner = true visible = false [node name="GameOverMenu" parent="CanvasLayer" unique_id=859418625 instance=ExtResource("8_b7vts")] unique_name_in_owner = true visible = false [node name="CompletionMenu" parent="CanvasLayer" unique_id=814534035 instance=ExtResource("11_3fw0b")] unique_name_in_owner = true visible = false [node name="LevelEnd" type="Area2D" parent="." unique_id=1018767708] collision_layer = 0 collision_mask = 136 [node name="CollisionShape2D" type="CollisionShape2D" parent="LevelEnd" unique_id=937956890] shape = SubResource("RectangleShape2D_3fw0b") [connection signal="dead" from="Player" to="." method="_on_player_dead"] [connection signal="body_entered" from="LevelEnd" to="." method="_on_level_end_entered"]