extends CultistWalkState func init() -> void: _direction = DIRECTION_LEFT _wall_high_ray_cast = cultist.left_wall_high_ray _wall_low_ray_cast = cultist.left_wall_low_ray _player_ray_cast = cultist.left_player_distant_ray func enter() -> void: cultist.sprite.play(CultistSprite.ANIMATION_WALK_LEFT)