[gd_scene load_steps=5 format=3 uid="uid://cutjutvd8dqqc"] [ext_resource type="PackedScene" uid="uid://d37eyum03h83i" path="res://game/characters/abstract_color_enemy.tscn" id="1_gj2ks"] [ext_resource type="Script" uid="uid://c2knsjcp6faf6" path="res://game/characters/black_enemy.gd" id="2_332ds"] [ext_resource type="Shader" uid="uid://lqq1mg6l1qqe" path="res://game/shaders/black_n_white.gdshader" id="3_3jy5n"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_3jy5n"] resource_local_to_scene = true shader = ExtResource("3_3jy5n") shader_parameter/black_color = Color(0, 0, 0, 1) shader_parameter/white_color = Color(1, 1, 1, 1) shader_parameter/switch_colors = true shader_parameter/threshold = 0.5 shader_parameter/speed = 5.0 shader_parameter/intensity = 1.0 shader_parameter/scale = 20.0 [node name="BlackEnemy" instance=ExtResource("1_gj2ks")] collision_layer = 4 collision_mask = 3 script = ExtResource("2_332ds") [node name="AnimatedSprite2D" parent="." index="0"] material = SubResource("ShaderMaterial_3jy5n") [node name="CollisionSwitcher" parent="." index="2"] initial_state = 0 [node name="LeftWallRay" parent="WallCheck" index="0"] collision_mask = 3 [node name="RightWallRay" parent="WallCheck" index="1"] collision_mask = 3 [node name="LeftPlayerCloseRay" parent="PlayerCloseCheck" index="0"] target_position = Vector2(-32, 0) collision_mask = 11 [node name="RightPlayerCloseRay" parent="PlayerCloseCheck" index="1"] target_position = Vector2(32, 0) collision_mask = 11 [node name="LeftPlayerDistantRay" parent="PlayerDistantCheck" index="0"] collision_mask = 11 [node name="RightPlayerDistantRay" parent="PlayerDistantCheck" index="1"] collision_mask = 11 [node name="PlayerTouchArea" parent="." index="7"] collision_mask = 8