extends CultistState func enter() -> void: cultist.sprite.play(CultistSprite.LOOK_AROUND_ANIMATIONS.pick_random()) _set_ray_cast_enable(cultist.left_player_close_ray, true) _set_ray_cast_enable(cultist.right_player_close_ray, true) func exit() -> void: _set_ray_cast_enable(cultist.left_player_close_ray, false) _set_ray_cast_enable(cultist.right_player_close_ray, false)