class_name MainMenu extends Control @onready var start_button : Button = $%StartButton @onready var options_button : Button = $%OptionsButton @onready var quit_button : Button = $%QuitButton func _ready() -> void: start_button.grab_focus() get_viewport().gui_focus_changed.connect(_on_gui_focus_changed) func _on_gui_focus_changed(_node: Control) -> void: SoundManager.play_ui_stream(SoundManager.ui_stream_select) func _on_start_button_pressed() -> void: SoundManager.play_ui_stream(SoundManager.ui_stream_accept) get_tree().change_scene_to_file("res://game/menu/level_selection.tscn") func _on_options_button_pressed() -> void: SoundManager.play_ui_stream(SoundManager.ui_stream_accept) get_tree().change_scene_to_file("res://game/menu/options_menu.tscn") func _on_quit_button_pressed() -> void: var stream_player := SoundManager.play_ui_stream(SoundManager.ui_stream_decline) await stream_player.finished get_tree().quit()