class_name MainMenu extends Control @onready var start_button : Button = $%StartButton @onready var options_button : Button = $%OptionsButton @onready var quit_button : Button = $%QuitButton func _ready() -> void: _init_focus() _setup_neighbors() func _init_focus() -> void: start_button.grab_focus() func _setup_neighbors() -> void: start_button.focus_neighbor_top = quit_button.get_path() quit_button.focus_neighbor_bottom = start_button.get_path() func _on_start_button_pressed() -> void: get_tree().change_scene_to_file("res://game/menu/level_selection.tscn") func _on_options_button_pressed() -> void: get_tree().change_scene_to_file("res://game/menu/options_menu.tscn") func _on_quit_button_pressed() -> void: get_tree().quit()