[gd_scene load_steps=21 format=3 uid="uid://mpsu4g2b5h3a"] [ext_resource type="Script" uid="uid://c737mx0kxva7i" path="res://game/levels/abstract_level.gd" id="1_o2mui"] [ext_resource type="PackedScene" uid="uid://dtcad8tdx78tg" path="res://game/characters/player.tscn" id="2_r0ht6"] [ext_resource type="Texture2D" uid="uid://due8mmt5ww1sf" path="res://images/level/walls.png" id="3_fnnmn"] [ext_resource type="Material" uid="uid://dojhoc6ljpt1a" path="res://game/materials/gray_walls.tres" id="3_pi5fd"] [ext_resource type="Material" uid="uid://d2o2o1w8kb51g" path="res://game/materials/white_walls.tres" id="5_6b8cu"] [ext_resource type="Material" uid="uid://bhksbugqhxxa0" path="res://game/materials/black_walls.tres" id="6_x8k35"] [ext_resource type="Texture2D" uid="uid://5xkwkwjety0i" path="res://images/level/traps.png" id="7_8xgvj"] [ext_resource type="PackedScene" uid="uid://dpvsvsd8pcjqn" path="res://game/player_killer.tscn" id="7_8ydah"] [ext_resource type="PackedScene" uid="uid://dsts4y32slhnc" path="res://game/menu/pause_menu.tscn" id="7_l0xih"] [ext_resource type="PackedScene" uid="uid://84lhc3yn8vub" path="res://game/menu/game_over_menu.tscn" id="8_b7vts"] [ext_resource type="PackedScene" uid="uid://bareycqj42c6e" path="res://game/menu/completion_menu.tscn" id="11_3fw0b"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_pi5fd"] texture = ExtResource("3_fnnmn") 0:0/0 = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, -8, 8, -3, 8, -3, -3, 8, -3, 8, -8) 1:0/0 = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) 2:0/0 = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 3:0/0 = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, 3, 8, 3, 8, 8, 3, 8) 4:0/0 = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -3, 3, -3, 8, -8, 8) 5:0/0 = 0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0 = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0 = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) 2:1/0 = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8) 3:1/0 = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, -3, 3, -3) 4:1/0 = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, -3, -8, -3, -8, -8) 5:1/0 = 0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:1/0 = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0 = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) 1:2/0 = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 2:2/0 = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 3, 3, 3, 3, -8) 3:2/0 = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0 = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:2/0 = 0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:2/0 = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0 = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) 1:3/0 = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -3, 8, -3, 8, -8) 2:3/0 = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 3:3/0 = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -8, 8, 8, 8, 8, 3) 4:3/0 = 0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:3/0 = 0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:3/0 = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 8, 8, 8, 8, -8) 6:4/0 = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) 5:5/0 = 0 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) 4:5/0 = 0 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 3, -8, 3, -8, 8, 8, 8, 8, -8) 3:5/0 = 0 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) 2:5/0 = 0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3) 1:5/0 = 0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) 0:5/0 = 0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3) 0:4/0 = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 1:4/0 = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) 2:4/0 = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 3:4/0 = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) 4:4/0 = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) 5:4/0 = 0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8) 0:6/0 = 0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 1:6/0 = 0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 2:6/0 = 0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 7:0/0 = 0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0 = 0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:1/0 = 0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:1/0 = 0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:2/0 = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:2/0 = 0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:3/0 = 0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:3/0 = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:4/0 = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:4/0 = 0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:5/0 = 0 8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:5/0 = 0 7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) [sub_resource type="TileSet" id="TileSet_r0ht6"] physics_layer_0/collision_layer = 1 physics_layer_0/collision_mask = 0 sources/0 = SubResource("TileSetAtlasSource_pi5fd") [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_l0xih"] texture = ExtResource("3_fnnmn") 0:0/0 = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, -8, 8, -3, 8, -3, -3, 8, -3, 8, -8) 1:0/0 = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) 2:0/0 = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 3:0/0 = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, 3, 8, 3, 8, 8, 3, 8) 4:0/0 = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -3, 3, -3, 8, -8, 8) 5:0/0 = 0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0 = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0 = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) 2:1/0 = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8) 3:1/0 = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, -3, 3, -3) 4:1/0 = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, -3, -8, -3, -8, -8) 5:1/0 = 0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:1/0 = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0 = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) 1:2/0 = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 2:2/0 = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 3, 3, 3, 3, -8) 3:2/0 = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0 = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:2/0 = 0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:2/0 = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0 = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) 1:3/0 = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -3, 8, -3, 8, -8) 2:3/0 = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 3:3/0 = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -8, 8, 8, 8, 8, 3) 4:3/0 = 0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:3/0 = 0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:3/0 = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 8, 8, 8, 8, -8) 6:4/0 = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) 5:5/0 = 0 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) 4:5/0 = 0 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 3, -8, 3, -8, 8, 8, 8, 8, -8) 3:5/0 = 0 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) 2:5/0 = 0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3) 1:5/0 = 0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) 0:5/0 = 0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3) 0:4/0 = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 1:4/0 = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) 2:4/0 = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 3:4/0 = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) 4:4/0 = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) 5:4/0 = 0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8) 0:6/0 = 0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 1:6/0 = 0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 2:6/0 = 0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 7:0/0 = 0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0 = 0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:1/0 = 0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:1/0 = 0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:2/0 = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:2/0 = 0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:3/0 = 0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:3/0 = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:4/0 = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:4/0 = 0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:5/0 = 0 8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:5/0 = 0 7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) [sub_resource type="TileSet" id="TileSet_b7vts"] physics_layer_0/collision_layer = 2 physics_layer_0/collision_mask = 0 sources/0 = SubResource("TileSetAtlasSource_l0xih") [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_x8k35"] texture = ExtResource("3_fnnmn") 0:0/0 = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -8, -8, 8, -3, 8, -3, -3, 8, -3, 8, -8) 1:0/0 = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) 2:0/0 = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 3:0/0 = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, 3, 8, 3, 8, 8, 3, 8) 4:0/0 = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -3, 3, -3, 8, -8, 8) 5:0/0 = 0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0 = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0 = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) 2:1/0 = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8) 3:1/0 = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, -3, 3, -3) 4:1/0 = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3, -8, -3, -3, -8, -3, -8, -8) 5:1/0 = 0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:1/0 = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0 = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) 1:2/0 = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 2:2/0 = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 3, 3, 3, 3, -8) 3:2/0 = 0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:2/0 = 0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:2/0 = 0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:2/0 = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:3/0 = 0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -8, -3) 1:3/0 = 0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -8, -3, 8, -3, 8, -8) 2:3/0 = 0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 3:3/0 = 0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, -8, 8, 8, 8, 8, 3) 4:3/0 = 0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:3/0 = 0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:3/0 = 0 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 8, 8, 8, 8, -8) 6:4/0 = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) 5:5/0 = 0 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) 4:5/0 = 0 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 3, 3, -8, 3, -8, 8, 8, 8, 8, -8) 3:5/0 = 0 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) 2:5/0 = 0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3) 1:5/0 = 0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 3, 8, 3, 8, 8, -8, 8) 0:5/0 = 0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, -8, 8, -8, 3, 3, 3) 0:4/0 = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 1:4/0 = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) 2:4/0 = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 3, 8, 3, -3, -8, -3) 3:4/0 = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -3, -3, -3, -3, 8, -8, 8) 4:4/0 = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, -3, -8, -3, 8, -8, 8) 5:4/0 = 0 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3, -8, 8, -8, 8, 8, 3, 8) 0:6/0 = 0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 1:6/0 = 0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 2:6/0 = 0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 3, 8, 3, 8, 8, -8, 8) 7:0/0 = 0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0 = 0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:1/0 = 0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:1/0 = 0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:2/0 = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:2/0 = 0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:3/0 = 0 8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:3/0 = 0 7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:4/0 = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:4/0 = 0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:5/0 = 0 8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:5/0 = 0 7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) [sub_resource type="TileSet" id="TileSet_l0xih"] physics_layer_0/collision_layer = 32 physics_layer_0/collision_mask = 0 sources/0 = SubResource("TileSetAtlasSource_x8k35") [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_3fw0b"] texture = ExtResource("7_8xgvj") 0:0/animation_columns = 4 0:0/animation_speed = 5.0 0:0/animation_mode = 1 0:0/animation_frame_0/duration = 1.0 0:0/animation_frame_1/duration = 1.0 0:0/animation_frame_2/duration = 1.0 0:0/animation_frame_3/duration = 1.0 0:0/0 = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 7, 8, 7, 8, 8, -8, 8) 0:1/animation_columns = 4 0:1/animation_speed = 5.0 0:1/animation_mode = 1 0:1/animation_frame_0/duration = 1.0 0:1/animation_frame_1/duration = 1.0 0:1/animation_frame_2/duration = 1.0 0:1/animation_frame_3/duration = 1.0 0:1/0 = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) [sub_resource type="TileSet" id="TileSet_un604"] physics_layer_0/collision_layer = 16 physics_layer_0/collision_mask = 16 sources/0 = SubResource("TileSetAtlasSource_3fw0b") [sub_resource type="RectangleShape2D" id="RectangleShape2D_3fw0b"] [node name="AbstractLevel" type="Node2D"] script = ExtResource("1_o2mui") [node name="Doors" type="Node2D" parent="."] [node name="Objects" type="Node2D" parent="."] [node name="Pickups" type="Node2D" parent="."] [node name="Enemies" type="Node2D" parent="."] [node name="Player" parent="." instance=ExtResource("2_r0ht6")] [node name="Tiles" type="Node2D" parent="."] [node name="GrayWalls" type="TileMapLayer" parent="Tiles"] material = ExtResource("3_pi5fd") tile_set = SubResource("TileSet_r0ht6") [node name="BlackWalls" type="TileMapLayer" parent="Tiles"] material = ExtResource("6_x8k35") tile_set = SubResource("TileSet_b7vts") [node name="WhiteWalls" type="TileMapLayer" parent="Tiles"] material = ExtResource("5_6b8cu") tile_set = SubResource("TileSet_l0xih") [node name="Traps" type="TileMapLayer" parent="Tiles"] tile_set = SubResource("TileSet_un604") [node name="PlayerKiller" parent="Tiles/Traps" instance=ExtResource("7_8ydah")] [node name="CanvasLayer" type="CanvasLayer" parent="."] [node name="PauseMenu" parent="CanvasLayer" instance=ExtResource("7_l0xih")] unique_name_in_owner = true visible = false [node name="GameOverMenu" parent="CanvasLayer" instance=ExtResource("8_b7vts")] unique_name_in_owner = true visible = false [node name="CompletionMenu" parent="CanvasLayer" instance=ExtResource("11_3fw0b")] unique_name_in_owner = true visible = false [node name="LevelEnd" type="Area2D" parent="."] collision_layer = 0 collision_mask = 136 [node name="CollisionShape2D" type="CollisionShape2D" parent="LevelEnd"] shape = SubResource("RectangleShape2D_3fw0b") [connection signal="dead" from="Player" to="." method="_on_player_dead"] [connection signal="body_entered" from="LevelEnd" to="." method="_on_level_end_entered"]