[gd_scene load_steps=5 format=3 uid="uid://bv2gahb4wxgb1"] [ext_resource type="PackedScene" uid="uid://d37eyum03h83i" path="res://game/characters/abstract_color_enemy.tscn" id="1_3yi7g"] [ext_resource type="Script" uid="uid://dmcpkytgiuedi" path="res://game/characters/white_enemy.gd" id="2_c7pdf"] [ext_resource type="Shader" uid="uid://lqq1mg6l1qqe" path="res://game/shaders/black_n_white.gdshader" id="3_uj6yw"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_gfhm1"] resource_local_to_scene = true shader = ExtResource("3_uj6yw") shader_parameter/black_color = Color(0, 0, 0, 1) shader_parameter/white_color = Color(1, 1, 1, 1) shader_parameter/switch_colors = false shader_parameter/threshold = 0.5 shader_parameter/speed = 5.0 shader_parameter/intensity = 1.0 shader_parameter/scale = 20.0 [node name="WhiteEnemy" instance=ExtResource("1_3yi7g")] collision_layer = 64 collision_mask = 33 script = ExtResource("2_c7pdf") [node name="AnimatedSprite2D" parent="." index="0"] material = SubResource("ShaderMaterial_gfhm1") [node name="LeftWallRay" parent="WallCheck" index="0"] collision_mask = 33 [node name="RightWallRay" parent="WallCheck" index="1"] collision_mask = 33 [node name="LeftPlayerCloseRay" parent="PlayerCloseCheck" index="0"] target_position = Vector2(-32, 0) collision_mask = 128 [node name="RightPlayerCloseRay" parent="PlayerCloseCheck" index="1"] target_position = Vector2(32, 0) collision_mask = 128 [node name="LeftPlayerDistantRay" parent="PlayerDistantCheck" index="0"] collision_mask = 128 [node name="RightPlayerDistantRay" parent="PlayerDistantCheck" index="1"] collision_mask = 128