class_name CultistSprite extends AnimatedSprite2D const ANIMATION_FALL_DOWN = "fall_down" const ANIMATION_FALL_DOWN_LEFT = "fall_down_left" const ANIMATION_FALL_DOWN_RIGHT = "fall_down_right" const ANIMATION_FALL_UP = "fall_up" const ANIMATION_FALL_UP_LEFT = "fall_up_left" const ANIMATION_FALL_UP_RIGHT = "fall_up_right" const ANIMATION_IDLE_FRONT = "idle_front" const ANIMATION_IDLE_REAR = "idle_rear" const ANIMATION_LOOK_AROUND_FRONT_1 = "look_around_front_1" const ANIMATION_LOOK_AROUND_FRONT_2 = "look_around_front_2" const ANIMATION_LOOK_AROUND_REAR_1 = "look_around_rear_1" const ANIMATION_LOOK_AROUND_REAR_2 = "look_around_rear_2" const ANIMATION_WALK_LEFT = "walk_left" const ANIMATION_WALK_RIGHT = "walk_right" const ANIMATION_CHASE_LEFT = "chase_left" const ANIMATION_CHASE_RIGHT = "chase_right" const LOOK_AROUND_FRONT_ANIMATIONS : Array[String] = [ ANIMATION_LOOK_AROUND_FRONT_1, ANIMATION_LOOK_AROUND_FRONT_2, ] const LOOK_AROUND_REAR_ANIMATIONS : Array[String] = [ ANIMATION_LOOK_AROUND_REAR_1, ANIMATION_LOOK_AROUND_REAR_2, ]