[gd_scene format=3 uid="uid://dtcad8tdx78tg"] [ext_resource type="Script" uid="uid://bb8kc32sggrn2" path="res://game/characters/player/player.gd" id="1_xln5q"] [ext_resource type="PackedScene" uid="uid://8yd8f5x1hujv" path="res://game/characters/water_splash.tscn" id="2_eeksw"] [ext_resource type="PackedScene" uid="uid://5qlocc0yu8ug" path="res://game/collision_switcher.tscn" id="2_j06tb"] [ext_resource type="PackedScene" uid="uid://cvx6akiplg21s" path="res://game/characters/player/player_sprite.tscn" id="2_n6ad3"] [ext_resource type="Shader" uid="uid://cdakbomof1cc6" path="res://game/shaders/invert.gdshader" id="4_v4yks"] [ext_resource type="PackedScene" uid="uid://bdk23k2bypj8w" path="res://game/characters/player/state_machine/player_state_machine.tscn" id="4_ybe51"] [ext_resource type="PackedScene" uid="uid://c0d4wfdg7xjti" path="res://game/characters/player/state_machine/player_state.tscn" id="5_65114"] [ext_resource type="Script" uid="uid://bnxccvt265hlu" path="res://game/characters/player/state_machine/idle_state.gd" id="6_3qf5w"] [ext_resource type="Script" uid="uid://nc62375vpnsw" path="res://game/characters/player/state_machine/walk_left_state.gd" id="7_btbyc"] [ext_resource type="Script" uid="uid://cbv84l1duwfep" path="res://game/characters/player/state_machine/look_around_state.gd" id="7_ybe51"] [ext_resource type="Script" uid="uid://cxa3hf7tqpeoa" path="res://game/characters/player/state_machine/jump_state.gd" id="8_ebhjm"] [ext_resource type="Script" uid="uid://d2uiegcx4jeuk" path="res://game/characters/player/state_machine/dead_state.gd" id="9_gdxv1"] [ext_resource type="Script" uid="uid://kufq6bwnv80t" path="res://game/characters/player/state_machine/walk_right_state.gd" id="9_wdx7h"] [ext_resource type="Script" uid="uid://c0bbmif5ucw28" path="res://game/characters/player/state_machine/jump_left_state.gd" id="11_q2504"] [ext_resource type="Script" uid="uid://cr0hkb4wggcys" path="res://game/characters/player/state_machine/jump_right_state.gd" id="12_l8uo5"] [ext_resource type="Script" uid="uid://c7myrm50fnpfn" path="res://game/characters/player/state_machine/falingl_state.gd" id="13_m2bqk"] [ext_resource type="Script" uid="uid://cmimnl6jf78ao" path="res://game/characters/player/state_machine/falling_left_state.gd" id="14_2lnxg"] [ext_resource type="Script" uid="uid://5s7ko6pcqagy" path="res://game/characters/player/state_machine/falling_right_state.gd" id="15_bfpdl"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_eeksw"] shader = ExtResource("4_v4yks") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_bhunq"] lifetime_randomness = 0.5 particle_flag_disable_z = true emission_shape = 1 emission_sphere_radius = 2.0 spread = 15.0 initial_velocity_min = -25.0 initial_velocity_max = 25.0 gravity = Vector3(0, 9.8, 0) [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_bfpdl"] particle_flag_disable_z = true emission_shape = 3 emission_box_extents = Vector3(4, 14, 1) inherit_velocity_ratio = 0.25 direction = Vector3(0, -1, 0) initial_velocity_min = 15.0 initial_velocity_max = 15.0 gravity = Vector3(0, 0, 0) [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_xln5q"] radius = 4.0 [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_t6gq4"] radius = 2.0 height = 20.0 [node name="Player" type="CharacterBody2D" unique_id=508706417] collision_layer = 128 collision_mask = 33 script = ExtResource("1_xln5q") [node name="PlayerSprite" parent="." unique_id=237719081 instance=ExtResource("2_n6ad3")] animation = &"jump_right" [node name="WaterSplash" parent="." unique_id=658940825 instance=ExtResource("2_eeksw")] position = Vector2(0, -16) [node name="BloodSplash" type="GPUParticles2D" parent="." unique_id=218762198] material = SubResource("ShaderMaterial_eeksw") position = Vector2(0, -4) emitting = false amount = 32 one_shot = true preprocess = 0.2 explosiveness = 1.0 fixed_fps = 10 process_material = SubResource("ParticleProcessMaterial_bhunq") [node name="SwitchEffect" type="GPUParticles2D" parent="." unique_id=405618377] emitting = false amount = 16 lifetime = 0.25 one_shot = true explosiveness = 0.5 fixed_fps = 10 process_material = SubResource("ParticleProcessMaterial_bfpdl") [node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1101386361] position = Vector2(0, 1) shape = SubResource("CapsuleShape2D_xln5q") [node name="CollisionSwitcher" parent="." unique_id=601548821 node_paths=PackedStringArray("objects") instance=ExtResource("2_j06tb")] objects = [NodePath("..")] [node name="Camera2D" type="Camera2D" parent="." unique_id=45512317] process_callback = 0 position_smoothing_enabled = true position_smoothing_speed = 25.0 drag_horizontal_enabled = true drag_vertical_enabled = true drag_left_margin = 0.1 drag_top_margin = 0.1 drag_right_margin = 0.1 drag_bottom_margin = 0.1 [node name="Pickups" type="Node2D" parent="." unique_id=958829860] position = Vector2(0, -24) [node name="SwitchBufferTimer" type="Timer" parent="." unique_id=115300327] wait_time = 0.5 one_shot = true [node name="JumpBufferTimer" type="Timer" parent="." unique_id=740877224] wait_time = 0.1 one_shot = true [node name="CoyoteTimeTimer" type="Timer" parent="." unique_id=117837002] wait_time = 0.1 one_shot = true [node name="CenterArea2D" type="Area2D" parent="." unique_id=490866430] collision_layer = 0 collision_mask = 35 [node name="CollisionShape2D" type="CollisionShape2D" parent="CenterArea2D" unique_id=1350886064] position = Vector2(0, 1) shape = SubResource("CapsuleShape2D_t6gq4") [node name="PlayerStateMachine" parent="." unique_id=633169960 node_paths=PackedStringArray("player", "initial_state") instance=ExtResource("4_ybe51")] player = NodePath("..") initial_state = NodePath("IdleState") [node name="IdleState" parent="PlayerStateMachine" unique_id=739226464 node_paths=PackedStringArray("look_around_state", "player", "idle_state", "walk_left_state", "walk_right_state", "dead_state", "jump_state", "jump_left_state", "jump_right_state", "fall_state", "fall_left_state", "fall_right_state") instance=ExtResource("5_65114")] script = ExtResource("6_3qf5w") look_around_state = NodePath("../LookAroundState") player = NodePath("../..") idle_state = NodePath(".") walk_left_state = NodePath("../WalkLeftState") walk_right_state = NodePath("../WalkRightState") dead_state = NodePath("../DeadState") jump_state = NodePath("../JumpState") jump_left_state = NodePath("../JumpLeftState") jump_right_state = NodePath("../JumpRightState") fall_state = NodePath("../FallState") fall_left_state = NodePath("../FallLeftState") fall_right_state = NodePath("../FallRightState") [node name="WalkLeftState" parent="PlayerStateMachine" unique_id=195513070 node_paths=PackedStringArray("player", "idle_state", "walk_left_state", "walk_right_state", "dead_state", "jump_state", "jump_left_state", "jump_right_state", "fall_state", "fall_left_state", "fall_right_state") instance=ExtResource("5_65114")] script = ExtResource("7_btbyc") player = NodePath("../..") idle_state = NodePath("../IdleState") walk_left_state = NodePath(".") walk_right_state = NodePath("../WalkRightState") dead_state = NodePath("../DeadState") jump_state = NodePath("../JumpState") jump_left_state = NodePath("../JumpLeftState") jump_right_state = NodePath("../JumpRightState") fall_state = NodePath("../FallState") fall_left_state = NodePath("../FallLeftState") fall_right_state = NodePath("../FallRightState") [node name="WalkRightState" parent="PlayerStateMachine" unique_id=224236087 node_paths=PackedStringArray("player", "idle_state", "walk_left_state", "walk_right_state", "dead_state", "jump_state", "jump_left_state", "jump_right_state", "fall_state", "fall_left_state", "fall_right_state") instance=ExtResource("5_65114")] script = ExtResource("9_wdx7h") player = NodePath("../..") idle_state = NodePath("../IdleState") walk_left_state = NodePath("../WalkLeftState") walk_right_state = NodePath(".") dead_state = NodePath("../DeadState") jump_state = NodePath("../JumpState") jump_left_state = NodePath("../JumpLeftState") jump_right_state = NodePath("../JumpRightState") fall_state = NodePath("../FallState") fall_left_state = NodePath("../FallLeftState") fall_right_state = NodePath("../FallRightState") [node name="DeadState" parent="PlayerStateMachine" unique_id=2135733235 node_paths=PackedStringArray("player") instance=ExtResource("5_65114")] script = ExtResource("9_gdxv1") player = NodePath("../..") [node name="JumpState" parent="PlayerStateMachine" unique_id=1592631166 node_paths=PackedStringArray("player", "idle_state", "walk_left_state", "walk_right_state", "dead_state", "jump_state", "jump_left_state", "jump_right_state", "fall_state", "fall_left_state", "fall_right_state") instance=ExtResource("5_65114")] script = ExtResource("8_ebhjm") player = NodePath("../..") idle_state = NodePath("../IdleState") walk_left_state = NodePath("../WalkLeftState") walk_right_state = NodePath("../WalkRightState") dead_state = NodePath("../DeadState") jump_state = NodePath(".") jump_left_state = NodePath("../JumpLeftState") jump_right_state = NodePath("../JumpRightState") fall_state = NodePath("../FallState") fall_left_state = NodePath("../FallLeftState") fall_right_state = NodePath("../FallRightState") [node name="JumpLeftState" parent="PlayerStateMachine" unique_id=609248752 node_paths=PackedStringArray("player", "idle_state", "walk_left_state", "walk_right_state", "dead_state", "jump_state", "jump_left_state", "jump_right_state", "fall_state", "fall_left_state", "fall_right_state") instance=ExtResource("5_65114")] script = ExtResource("11_q2504") player = NodePath("../..") idle_state = NodePath("../IdleState") walk_left_state = NodePath("../WalkLeftState") walk_right_state = NodePath("../WalkRightState") dead_state = NodePath("../DeadState") jump_state = NodePath(".") jump_left_state = NodePath(".") jump_right_state = NodePath("../JumpRightState") fall_state = NodePath("../FallState") fall_left_state = NodePath("../FallLeftState") fall_right_state = NodePath("../FallRightState") [node name="JumpRightState" parent="PlayerStateMachine" unique_id=1936273065 node_paths=PackedStringArray("player", "idle_state", "walk_left_state", "walk_right_state", "dead_state", "jump_state", "jump_left_state", "jump_right_state", "fall_state", "fall_left_state", "fall_right_state") instance=ExtResource("5_65114")] script = ExtResource("12_l8uo5") player = NodePath("../..") idle_state = NodePath("../IdleState") walk_left_state = NodePath("../WalkLeftState") walk_right_state = NodePath("../WalkRightState") dead_state = NodePath("../DeadState") jump_state = NodePath(".") jump_left_state = NodePath("../JumpLeftState") jump_right_state = NodePath(".") fall_state = NodePath("../FallState") fall_left_state = NodePath("../FallLeftState") fall_right_state = NodePath("../FallRightState") [node name="FallState" parent="PlayerStateMachine" unique_id=329927506 node_paths=PackedStringArray("player", "idle_state", "walk_left_state", "walk_right_state", "dead_state", "jump_state", "jump_left_state", "jump_right_state", "fall_state", "fall_left_state", "fall_right_state") instance=ExtResource("5_65114")] script = ExtResource("13_m2bqk") player = NodePath("../..") idle_state = NodePath("../IdleState") walk_left_state = NodePath("../WalkLeftState") walk_right_state = NodePath("../WalkRightState") dead_state = NodePath("../DeadState") jump_state = NodePath(".") jump_left_state = NodePath("../JumpLeftState") jump_right_state = NodePath("../JumpRightState") fall_state = NodePath(".") fall_left_state = NodePath("../FallLeftState") fall_right_state = NodePath("../FallRightState") [node name="FallLeftState" parent="PlayerStateMachine" unique_id=730552947 node_paths=PackedStringArray("player", "idle_state", "walk_left_state", "walk_right_state", "dead_state", "jump_state", "jump_left_state", "jump_right_state", "fall_state", "fall_left_state", "fall_right_state") instance=ExtResource("5_65114")] script = ExtResource("14_2lnxg") player = NodePath("../..") idle_state = NodePath("../IdleState") walk_left_state = NodePath("../WalkLeftState") walk_right_state = NodePath("../WalkRightState") dead_state = NodePath("../DeadState") jump_state = NodePath(".") jump_left_state = NodePath("../JumpLeftState") jump_right_state = NodePath("../JumpRightState") fall_state = NodePath("../FallState") fall_left_state = NodePath(".") fall_right_state = NodePath("../FallRightState") [node name="FallRightState" parent="PlayerStateMachine" unique_id=347081029 node_paths=PackedStringArray("player", "idle_state", "walk_left_state", "walk_right_state", "dead_state", "jump_state", "jump_left_state", "jump_right_state", "fall_state", "fall_left_state", "fall_right_state") instance=ExtResource("5_65114")] script = ExtResource("15_bfpdl") player = NodePath("../..") idle_state = NodePath("../IdleState") walk_left_state = NodePath("../WalkLeftState") walk_right_state = NodePath("../WalkRightState") dead_state = NodePath("../DeadState") jump_state = NodePath(".") jump_left_state = NodePath("../JumpLeftState") jump_right_state = NodePath("../JumpRightState") fall_state = NodePath("../FallState") fall_left_state = NodePath("../FallLeftState") fall_right_state = NodePath(".") [node name="LookAroundState" parent="PlayerStateMachine" unique_id=946166563 node_paths=PackedStringArray("player", "idle_state", "walk_left_state", "walk_right_state", "dead_state", "jump_state", "jump_left_state", "jump_right_state", "fall_state", "fall_left_state", "fall_right_state") instance=ExtResource("5_65114")] script = ExtResource("7_ybe51") player = NodePath("../..") idle_state = NodePath("../IdleState") walk_left_state = NodePath("../WalkLeftState") walk_right_state = NodePath("../WalkRightState") dead_state = NodePath("../DeadState") jump_state = NodePath("../JumpState") jump_left_state = NodePath("../JumpLeftState") jump_right_state = NodePath("../JumpRightState") fall_state = NodePath("../FallState") fall_left_state = NodePath("../FallLeftState") fall_right_state = NodePath("../FallRightState") [connection signal="switched" from="CollisionSwitcher" to="." method="_on_collision_switched"] [connection signal="timeout" from="SwitchBufferTimer" to="." method="_on_switch_buffer_timer_timeout"]