[gd_scene load_steps=5 format=3 uid="uid://dtcad8tdx78tg"] [ext_resource type="Script" uid="uid://bb8kc32sggrn2" path="res://game/characters/player.gd" id="1_xln5q"] [ext_resource type="PackedScene" uid="uid://5qlocc0yu8ug" path="res://game/collision_switcher.tscn" id="2_j06tb"] [ext_resource type="PackedScene" uid="uid://cvx6akiplg21s" path="res://game/characters/player_sprite.tscn" id="2_n6ad3"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_xln5q"] radius = 4.0 [node name="Player" type="CharacterBody2D"] collision_layer = 128 collision_mask = 113 script = ExtResource("1_xln5q") [node name="AnimatedSprite2D" parent="." instance=ExtResource("2_n6ad3")] [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, 1) shape = SubResource("CapsuleShape2D_xln5q") [node name="CollisionSwitcher" parent="." node_paths=PackedStringArray("object") instance=ExtResource("2_j06tb")] object = NodePath("..") [node name="Camera2D" type="Camera2D" parent="."] position_smoothing_enabled = true [node name="Pickups" type="Node2D" parent="."] position = Vector2(0, -24) [node name="JumpBufferTimer" type="Timer" parent="."] wait_time = 0.1 one_shot = true [node name="CoyoteTimeTimer" type="Timer" parent="."] wait_time = 0.1 one_shot = true