class_name PauseMenu extends Control @onready var continue_button : Button = $%ContinueButton @onready var main_menu_button : Button = $%MainMenuButton func _ready() -> void: _init_focus() _setup_neighbors() func _init_focus() -> void: continue_button.grab_focus() func _setup_neighbors() -> void: continue_button.focus_neighbor_top = main_menu_button.get_path() main_menu_button.focus_neighbor_bottom = continue_button.get_path() func _on_continue_button_pressed() -> void: get_tree().paused = false hide() func _on_main_menu_button_pressed() -> void: get_tree().paused = false get_tree().change_scene_to_file("res://game/menu/main_menu.tscn") func _on_visibility_changed() -> void: if visible: if continue_button != null: continue_button.grab_focus()