[gd_scene format=3 uid="uid://8yd8f5x1hujv"] [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_kh0h8"] particle_flag_disable_z = true emission_shape = 1 emission_sphere_radius = 4.0 direction = Vector3(0, -1, 0) spread = 10.0 initial_velocity_min = 50.0 initial_velocity_max = 75.0 gravity = Vector3(0, 98, 0) [node name="WaterSplash" type="GPUParticles2D" unique_id=658940825] emitting = false amount = 32 lifetime = 1.3 one_shot = true explosiveness = 0.9 fixed_fps = 10 process_material = SubResource("ParticleProcessMaterial_kh0h8")