[gd_scene format=3 uid="uid://guvijso3k6eq"] [ext_resource type="Script" uid="uid://kjy0t56tgpxs" path="res://game/platform/abstract_platform.gd" id="1_426vp"] [ext_resource type="Texture2D" uid="uid://cpcuokqv8u2xa" path="res://images/level/platform.png" id="2_31xwx"] [ext_resource type="Shader" uid="uid://d4hm3vjx1rhsf" path="res://game/shaders/platform.gdshader" id="2_jsq8n"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_2ivtb"] resource_local_to_scene = true shader = ExtResource("2_jsq8n") shader_parameter/tile_size = 8.0 shader_parameter/platform_width = 24.0 shader_parameter/atlas = ExtResource("2_31xwx") shader_parameter/seed = 0.038039055 [sub_resource type="RectangleShape2D" id="RectangleShape2D_jsq8n"] resource_local_to_scene = true size = Vector2(16, 8) [node name="AbstractPlatform" type="Node2D" unique_id=1226827206] script = ExtResource("1_426vp") [node name="PlatformRect" type="ColorRect" parent="." unique_id=646284480] material = SubResource("ShaderMaterial_2ivtb") anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -8.0 offset_top = -4.0 offset_right = 8.0 offset_bottom = 4.0 grow_horizontal = 2 grow_vertical = 2 pivot_offset_ratio = Vector2(0.5, 0.5) [node name="IconSprite" type="AnimatedSprite2D" parent="." unique_id=287774650] [node name="AnimatableBody2D" type="AnimatableBody2D" parent="." unique_id=908936954] [node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatableBody2D" unique_id=175449124] shape = SubResource("RectangleShape2D_jsq8n")