@abstract class_name CultistMoveState extends CultistState @export var fall_state: CultistState @warning_ignore("unused_private_class_variable") var _direction := 0 @warning_ignore("unused_private_class_variable") var _wall_ray_cast : RayCast2D var _player_ray_cast : RayCast2D func enter() -> void: cultist._set_ray_cast_enable(_player_ray_cast, true) func exit() -> void: cultist._set_ray_cast_enable(_player_ray_cast, false)