class_name GameOverMenu extends Control @onready var retry_button : Button = $%RetryButton @onready var main_menu_button : Button = $%MainMenuButton @onready var focus_timer : Timer = $FocusTimer func _on_gui_focus_changed(_node: Control) -> void: SoundManager.play_ui_stream(SoundManager.ui_stream_select) func _on_retry_button_pressed() -> void: SoundManager.play_ui_stream(SoundManager.ui_stream_accept) get_tree().paused = false get_tree().change_scene_to_file(get_tree().current_scene.scene_file_path) func _on_main_menu_button_pressed() -> void: SoundManager.play_ui_stream(SoundManager.ui_stream_accept) get_tree().paused = false get_tree().change_scene_to_file("res://game/menu/main_menu.tscn") func _on_visibility_changed() -> void: if not is_node_ready(): return if visible: focus_timer.start() get_viewport().gui_focus_changed.connect(_on_gui_focus_changed) else: get_viewport().gui_focus_changed.disconnect(_on_gui_focus_changed) func _on_focus_timer_timeout() -> void: if main_menu_button != null: retry_button.grab_focus()