class_name CultistFallState extends CultistState @export var look_around_state: CultistState func enter() -> void: cultist.animated_sprite.play(CultistSprite.ANIMATION_FALL) func physics_process(delta: float) -> void: _move_down_and_check_floor(delta) func _move_down_and_check_floor(delta: float) -> bool: cultist.velocity += cultist.get_gravity() * delta cultist.move_and_slide() if cultist.is_on_floor(): switch_state.emit(look_around_state) return true return false