extends CultistChaseState func init() -> void: _direction = DIRECTION_LEFT _wall_high_ray_cast = cultist.left_wall_high_ray _wall_low_ray_cast = cultist.left_wall_low_ray _player_ray_cast = cultist.left_player_distant_ray func enter() -> void: cultist.animated_sprite.play(CultistSprite.ANIMATION_CHASE_LEFT) func _is_target_reached() -> bool: return cultist.position.x <= cultist.target_x