Fixed animation signals
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@@ -68,4 +68,6 @@ collision_mask = 0
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position = Vector2(0, 2)
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shape = SubResource("RectangleShape2D_vecdo")
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[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animation_finished"]
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[connection signal="animation_looped" from="AnimatedSprite2D" to="." method="_on_animation_looped"]
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[connection signal="body_entered" from="PlayerTouchArea" to="." method="_on_player_touch_area_entered"]
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