Updated for Godot 4.6. Fixed bluring on hight refresh rate

This commit is contained in:
2026-01-27 20:51:40 +03:00
parent 0092c72a64
commit f5ef92ce98
4 changed files with 32 additions and 27 deletions
+5 -1
View File
@@ -8,11 +8,15 @@
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="Cult Manor"
run/main_scene="uid://c4iica45gnke0"
config/features=PackedStringArray("4.5", "GL Compatibility")
config/features=PackedStringArray("4.6", "GL Compatibility")
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/show_image=false
config/icon="uid://cfhk8xk856i1u"