Updated for Godot 4.6. Fixed bluring on hight refresh rate
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-1
@@ -8,11 +8,15 @@
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config_version=5
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[animation]
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compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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config/name="Cult Manor"
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run/main_scene="uid://c4iica45gnke0"
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config/features=PackedStringArray("4.5", "GL Compatibility")
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config/features=PackedStringArray("4.6", "GL Compatibility")
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boot_splash/bg_color=Color(0, 0, 0, 1)
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boot_splash/show_image=false
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config/icon="uid://cfhk8xk856i1u"
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