Updated for Godot 4.6. Fixed bluring on hight refresh rate
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://dtcad8tdx78tg"]
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[gd_scene format=3 uid="uid://dtcad8tdx78tg"]
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[ext_resource type="Script" uid="uid://bb8kc32sggrn2" path="res://game/characters/player.gd" id="1_xln5q"]
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[ext_resource type="PackedScene" uid="uid://5qlocc0yu8ug" path="res://game/collision_switcher.tscn" id="2_j06tb"]
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@@ -7,32 +7,33 @@
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_xln5q"]
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radius = 4.0
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[node name="Player" type="CharacterBody2D"]
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[node name="Player" type="CharacterBody2D" unique_id=508706417]
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collision_layer = 128
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collision_mask = 113
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script = ExtResource("1_xln5q")
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[node name="AnimatedSprite2D" parent="." instance=ExtResource("2_n6ad3")]
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[node name="AnimatedSprite2D" parent="." unique_id=237719081 instance=ExtResource("2_n6ad3")]
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animation = &"death"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1101386361]
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position = Vector2(0, 1)
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shape = SubResource("CapsuleShape2D_xln5q")
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[node name="CollisionSwitcher" parent="." node_paths=PackedStringArray("object") instance=ExtResource("2_j06tb")]
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[node name="CollisionSwitcher" parent="." unique_id=601548821 node_paths=PackedStringArray("object") instance=ExtResource("2_j06tb")]
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object = NodePath("..")
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[node name="Camera2D" type="Camera2D" parent="."]
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[node name="Camera2D" type="Camera2D" parent="." unique_id=45512317]
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process_callback = 0
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position_smoothing_enabled = true
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[node name="Pickups" type="Node2D" parent="."]
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[node name="Pickups" type="Node2D" parent="." unique_id=958829860]
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position = Vector2(0, -24)
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[node name="JumpBufferTimer" type="Timer" parent="."]
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[node name="JumpBufferTimer" type="Timer" parent="." unique_id=740877224]
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wait_time = 0.1
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one_shot = true
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[node name="CoyoteTimeTimer" type="Timer" parent="."]
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[node name="CoyoteTimeTimer" type="Timer" parent="." unique_id=117837002]
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wait_time = 0.1
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one_shot = true
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