Updated for Godot 4.6. Fixed bluring on hight refresh rate
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=3 uid="uid://bx0luh4vdob3q"]
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[gd_scene format=3 uid="uid://bx0luh4vdob3q"]
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[ext_resource type="Script" uid="uid://but5aeh7y1s0f" path="res://game/characters/abstract_enemy.gd" id="1_2wrno"]
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[ext_resource type="PackedScene" uid="uid://dtxiercm8dsfm" path="res://game/characters/enemy_sprite.tscn" id="2_tjvyk"]
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@@ -11,60 +11,60 @@ height = 28.0
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_vecdo"]
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size = Vector2(32, 28)
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[node name="AbstractEnemy" type="CharacterBody2D"]
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[node name="AbstractEnemy" type="CharacterBody2D" unique_id=1676614852]
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collision_layer = 0
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script = ExtResource("1_2wrno")
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[node name="AnimatedSprite2D" parent="." instance=ExtResource("2_tjvyk")]
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[node name="AnimatedSprite2D" parent="." unique_id=1997264413 instance=ExtResource("2_tjvyk")]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=185651284]
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position = Vector2(0, 2)
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shape = SubResource("CapsuleShape2D_mocsw")
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[node name="PlayerKiller" parent="." instance=ExtResource("4_vecdo")]
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[node name="PlayerKiller" parent="." unique_id=1874600747 instance=ExtResource("4_vecdo")]
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[node name="WallCheck" type="Node2D" parent="."]
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[node name="WallCheck" type="Node2D" parent="." unique_id=782156094]
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position = Vector2(0, 9)
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[node name="LeftWallRay" type="RayCast2D" parent="WallCheck"]
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[node name="LeftWallRay" type="RayCast2D" parent="WallCheck" unique_id=521416854]
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unique_name_in_owner = true
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target_position = Vector2(-16, 0)
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[node name="RightWallRay" type="RayCast2D" parent="WallCheck"]
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[node name="RightWallRay" type="RayCast2D" parent="WallCheck" unique_id=1457669135]
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unique_name_in_owner = true
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target_position = Vector2(16, 0)
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[node name="PlayerCloseCheck" type="Node2D" parent="."]
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[node name="PlayerCloseCheck" type="Node2D" parent="." unique_id=1593775088]
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position = Vector2(0, 9)
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[node name="LeftPlayerCloseRay" type="RayCast2D" parent="PlayerCloseCheck"]
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[node name="LeftPlayerCloseRay" type="RayCast2D" parent="PlayerCloseCheck" unique_id=947570027]
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unique_name_in_owner = true
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target_position = Vector2(-48, 0)
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collision_mask = 0
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[node name="RightPlayerCloseRay" type="RayCast2D" parent="PlayerCloseCheck"]
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[node name="RightPlayerCloseRay" type="RayCast2D" parent="PlayerCloseCheck" unique_id=1559118218]
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unique_name_in_owner = true
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target_position = Vector2(48, 0)
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collision_mask = 0
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[node name="PlayerDistantCheck" type="Node2D" parent="."]
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[node name="PlayerDistantCheck" type="Node2D" parent="." unique_id=1597489123]
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position = Vector2(0, 9)
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[node name="LeftPlayerDistantRay" type="RayCast2D" parent="PlayerDistantCheck"]
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[node name="LeftPlayerDistantRay" type="RayCast2D" parent="PlayerDistantCheck" unique_id=1491085518]
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unique_name_in_owner = true
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target_position = Vector2(-320, 0)
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collision_mask = 0
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[node name="RightPlayerDistantRay" type="RayCast2D" parent="PlayerDistantCheck"]
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[node name="RightPlayerDistantRay" type="RayCast2D" parent="PlayerDistantCheck" unique_id=1377654831]
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unique_name_in_owner = true
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target_position = Vector2(320, 0)
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collision_mask = 0
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[node name="PlayerTouchArea" type="Area2D" parent="."]
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[node name="PlayerTouchArea" type="Area2D" parent="." unique_id=2147163970]
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collision_layer = 0
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerTouchArea"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerTouchArea" unique_id=262478897]
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position = Vector2(0, 2)
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shape = SubResource("RectangleShape2D_vecdo")
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=3 uid="uid://dtcad8tdx78tg"]
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[gd_scene format=3 uid="uid://dtcad8tdx78tg"]
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[ext_resource type="Script" uid="uid://bb8kc32sggrn2" path="res://game/characters/player.gd" id="1_xln5q"]
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[ext_resource type="PackedScene" uid="uid://5qlocc0yu8ug" path="res://game/collision_switcher.tscn" id="2_j06tb"]
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@@ -7,32 +7,33 @@
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_xln5q"]
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radius = 4.0
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[node name="Player" type="CharacterBody2D"]
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[node name="Player" type="CharacterBody2D" unique_id=508706417]
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collision_layer = 128
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collision_mask = 113
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script = ExtResource("1_xln5q")
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[node name="AnimatedSprite2D" parent="." instance=ExtResource("2_n6ad3")]
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[node name="AnimatedSprite2D" parent="." unique_id=237719081 instance=ExtResource("2_n6ad3")]
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animation = &"death"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1101386361]
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position = Vector2(0, 1)
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shape = SubResource("CapsuleShape2D_xln5q")
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[node name="CollisionSwitcher" parent="." node_paths=PackedStringArray("object") instance=ExtResource("2_j06tb")]
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[node name="CollisionSwitcher" parent="." unique_id=601548821 node_paths=PackedStringArray("object") instance=ExtResource("2_j06tb")]
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object = NodePath("..")
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[node name="Camera2D" type="Camera2D" parent="."]
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[node name="Camera2D" type="Camera2D" parent="." unique_id=45512317]
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process_callback = 0
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position_smoothing_enabled = true
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[node name="Pickups" type="Node2D" parent="."]
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[node name="Pickups" type="Node2D" parent="." unique_id=958829860]
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position = Vector2(0, -24)
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[node name="JumpBufferTimer" type="Timer" parent="."]
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[node name="JumpBufferTimer" type="Timer" parent="." unique_id=740877224]
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wait_time = 0.1
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one_shot = true
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[node name="CoyoteTimeTimer" type="Timer" parent="."]
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[node name="CoyoteTimeTimer" type="Timer" parent="." unique_id=117837002]
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wait_time = 0.1
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one_shot = true
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