From f58b7138067fbca46190920ed29762e1345bdfba Mon Sep 17 00:00:00 2001 From: Ruslan Ignatov Date: Tue, 27 Jan 2026 21:05:20 +0300 Subject: [PATCH] Increased physics tick rate --- game/player_killer.tscn | 2 +- project.godot | 4 ++++ 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/game/player_killer.tscn b/game/player_killer.tscn index 6968496..1010045 100644 --- a/game/player_killer.tscn +++ b/game/player_killer.tscn @@ -1,3 +1,3 @@ [gd_scene format=3 uid="uid://dpvsvsd8pcjqn"] -[node name="PlayerKiller" type="Node"] +[node name="PlayerKiller" type="Node" unique_id=1227774986] diff --git a/project.godot b/project.godot index 955ba08..7ddf51b 100644 --- a/project.godot +++ b/project.godot @@ -163,6 +163,10 @@ pause={ 2d_physics/layer_7="White enemy" 2d_physics/layer_8="White player" +[physics] + +common/physics_ticks_per_second=120 + [rendering] textures/canvas_textures/default_texture_filter=0