Added main menu and settings
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@@ -0,0 +1,164 @@
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class_name CSettingsManager
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extends Node
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@export var config_file_path := "user://settings.cfg"
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@export var window_base_size := Vector2i(640, 360)
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const CATEGORY_VIDEO = "video"
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const SETTING_FULLSCREEN = "fullscreen"
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const SETTING_WINDOW_FACTOR = "window_factor"
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const CATEGORY_AUDIO = "audio"
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const SETTING_MASTER_VOLUME = "master_volume"
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const SETTING_UI_VOLUME = "ui_volume"
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const SETTING_SFX_VOLUME = "sfx_volume"
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const SETTING_MUSIC_VOLUME = "music_volume"
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var _config: ConfigFile
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var _fullscreen := false
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var fullscreen : bool:
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get():
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return _fullscreen
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set(value):
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_fullscreen = value
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_apply_video_settings()
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_save_settings()
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var _window_factor := 1
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var window_factor : int:
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get():
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return _window_factor
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set(value):
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_window_factor = clampi(value, 1, 5)
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_apply_video_settings()
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_save_settings()
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var _master_volume := 100
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var master_volume : int:
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get():
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return _master_volume
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set(value):
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_master_volume = clampi(value, 0, 100)
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_apply_audio_settings()
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_save_settings()
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var _ui_volume := 100
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var ui_volume : int:
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get():
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return _ui_volume
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set(value):
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_ui_volume = clampi(value, 0, 100)
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_apply_audio_settings()
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_save_settings()
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var _sfx_volume := 100
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var sfx_volume : int:
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get():
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return _sfx_volume
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set(value):
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_sfx_volume = clampi(value, 0, 100)
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_apply_audio_settings()
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_save_settings()
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var _music_volume := 100
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var music_volume : int:
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get():
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return _music_volume
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set(value):
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_music_volume = clampi(value, 0, 100)
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_apply_audio_settings()
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_save_settings()
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func _ready() -> void:
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_config = ConfigFile.new()
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_load_settings()
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_apply_all_settings()
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func _load_settings() -> void:
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if _config.load(config_file_path) == OK:
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_fullscreen = _config.get_value(CATEGORY_VIDEO, SETTING_FULLSCREEN, _fullscreen)
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_window_factor = _config.get_value(CATEGORY_VIDEO, SETTING_WINDOW_FACTOR, _window_factor)
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_master_volume = _config.get_value(CATEGORY_AUDIO, SETTING_MASTER_VOLUME, _master_volume)
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_ui_volume = _config.get_value(CATEGORY_AUDIO, SETTING_UI_VOLUME, _ui_volume)
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_sfx_volume = _config.get_value(CATEGORY_AUDIO, SETTING_SFX_VOLUME, _sfx_volume)
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_music_volume = _config.get_value(CATEGORY_AUDIO, SETTING_MUSIC_VOLUME, _music_volume)
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_save_settings()
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func _save_settings() -> void:
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if _config == null:
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_config = ConfigFile.new()
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_config.set_value(CATEGORY_VIDEO, SETTING_FULLSCREEN, _fullscreen)
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_config.set_value(CATEGORY_VIDEO, SETTING_WINDOW_FACTOR, _window_factor)
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_config.set_value(CATEGORY_AUDIO, SETTING_MASTER_VOLUME, _master_volume)
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_config.set_value(CATEGORY_AUDIO, SETTING_UI_VOLUME, _ui_volume)
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_config.set_value(CATEGORY_AUDIO, SETTING_SFX_VOLUME, _sfx_volume)
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_config.set_value(CATEGORY_AUDIO, SETTING_MUSIC_VOLUME, _music_volume)
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_config.save(config_file_path)
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func _apply_all_settings() -> void:
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_apply_video_settings()
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_apply_audio_settings()
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func _apply_video_settings() -> void:
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if _fullscreen:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
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else:
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DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
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_apply_window_scale()
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func _apply_audio_settings() -> void:
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var master_bus := AudioServer.get_bus_index(CSoundManager.MASTER_BUS)
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var ui_bus := AudioServer.get_bus_index(CSoundManager.UI_BUS)
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var sfx_bus := AudioServer.get_bus_index(CSoundManager.SFX_BUS)
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var music_bus := AudioServer.get_bus_index(CSoundManager.MUSIC_BUS)
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AudioServer.set_bus_volume_linear(master_bus, _master_volume/100.0)
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AudioServer.set_bus_volume_linear(ui_bus, _ui_volume/100.0)
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AudioServer.set_bus_volume_linear(sfx_bus, _sfx_volume/100.0)
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AudioServer.set_bus_volume_linear(music_bus, _music_volume/100.0)
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func _apply_window_scale() -> void:
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if _fullscreen: return
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var new_size := window_base_size * _window_factor
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var current_position := DisplayServer.window_get_position()
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var current_size := DisplayServer.window_get_size()
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var current_center := current_position + current_size / 2
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var new_position := current_center - new_size / 2
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DisplayServer.window_set_size(new_size)
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DisplayServer.window_set_position(new_position)
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_ensure_window_on_screen()
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func _ensure_window_on_screen() -> void:
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if _fullscreen: return
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var window_position := DisplayServer.window_get_position()
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var window_size := DisplayServer.window_get_size()
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var screen_size := DisplayServer.screen_get_size()
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var new_x : int = clamp(window_position.x, 0, screen_size.x - window_size.x)
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var new_y : int = clamp(window_position.y, 0, screen_size.y - window_size.y)
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if new_x != window_position.x or new_y != window_position.y:
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DisplayServer.window_set_position(Vector2i(new_x, new_y))
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@@ -0,0 +1 @@
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uid://btol0m8w0msxk
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@@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://djdt3ply0g5um"]
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[ext_resource type="Script" uid="uid://btol0m8w0msxk" path="res://game/managers/settings_manager.gd" id="1_4nipk"]
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[node name="SettingsManager" type="Node"]
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script = ExtResource("1_4nipk")
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@@ -0,0 +1,91 @@
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class_name CSoundManager
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extends Node
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const MASTER_BUS = "Master"
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const UI_BUS = "UI"
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const SFX_BUS = "SFX"
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const MUSIC_BUS = "Music"
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@export_group("Pitch settings", "pitch")
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@export_range(0.9, 1.1, 0.01) var putch_ui_min := 1.0
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@export_range(0.9, 1.1, 0.01) var putch_ui_max := 1.0
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@export_range(0.9, 1.1, 0.01) var putch_sfx_min := 1.0
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@export_range(0.9, 1.1, 0.01) var putch_sfx_max := 1.0
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@export_group("Number of players", "player_count")
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@export_range(1, 10) var player_count_ui := 1
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@export_range(1, 100) var player_count_sfx := 1
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var _ui_players : Array[AudioStreamPlayer] = []
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var _sfx_players : Array[AudioStreamPlayer2D] = []
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var _music_player : AudioStreamPlayer
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func _ready() -> void:
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_create_ui_players()
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_create_sfx_players()
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_create_music_player()
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func play_ui_stream(stream: AudioStream) -> AudioStreamPlayer:
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var player := _get_free_player(_ui_players)
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player.stream = stream
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player.pitch_scale = randf_range(putch_ui_min, putch_ui_max)
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player.play()
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return player
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func play_sfx_stream(stream: AudioStream, position: Vector2) -> AudioStreamPlayer2D:
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var player := _get_free_2d_player(_sfx_players)
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player.stream = stream
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player.pitch_scale = randf_range(putch_ui_min, putch_ui_max)
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player.position = position
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player.play()
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return player
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func play_music_stream(stream: AudioStream) -> AudioStreamPlayer:
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_music_player.stream = stream
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_music_player.play()
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return _music_player
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func _create_ui_players() -> void:
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for i in range(player_count_ui):
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var player : AudioStreamPlayer = AudioStreamPlayer.new()
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player.bus = UI_BUS
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_ui_players.append(player)
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add_child(player)
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func _create_sfx_players() -> void:
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for i in range(player_count_sfx):
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var player : AudioStreamPlayer2D = AudioStreamPlayer2D.new()
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player.bus = SFX_BUS
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_sfx_players.append(player)
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add_child(player)
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func _create_music_player() -> void:
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var player : AudioStreamPlayer = AudioStreamPlayer.new()
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player.bus = MUSIC_BUS
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_music_player = player
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add_child(player)
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func _get_free_player(players: Array[AudioStreamPlayer]) -> AudioStreamPlayer:
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for player in players:
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if not player.playing:
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return player
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return players[0]
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func _get_free_2d_player(players: Array[AudioStreamPlayer2D]) -> AudioStreamPlayer2D:
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for player in players:
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if not player.playing:
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return player
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return players[0]
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@@ -0,0 +1 @@
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uid://cx5qcukr66whc
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@@ -0,0 +1,12 @@
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[gd_scene load_steps=2 format=3 uid="uid://drk4dvbn78dva"]
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[ext_resource type="Script" uid="uid://cx5qcukr66whc" path="res://game/managers/sound_manager.gd" id="1_cg0sy"]
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[node name="SoundManager" type="Node"]
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script = ExtResource("1_cg0sy")
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putch_ui_min = 0.9500000000000001
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putch_ui_max = 1.05
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putch_sfx_min = 0.9500000000000001
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putch_sfx_max = 1.05
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player_count_ui = 4
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player_count_sfx = 25
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