Added high wall rays
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@@ -3,10 +3,14 @@ extends PlayerState
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func enter() -> void:
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player.sprite.speed_scale = 1
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player.sprite.animation_finished.connect(_on_animation_finished, CONNECT_ONE_SHOT)
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player.sprite.animation_finished.connect(_on_animation_finished)
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player.sprite.play(_get_animation())
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func exit() -> void:
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player.sprite.animation_finished.disconnect(_on_animation_finished)
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func _on_animation_finished() -> void:
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switch_state.emit(idle_state)
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